Files
oak-editor/app/render/backend/audio/audioworker.h
T
itsmattkc 1aa87cbda6 various: encapsulate all code in the olive namespace to avoid name collisions
Large-scale code cleanup. Also adds a license to the top of all files that were
missing it.
2020-04-06 15:29:53 +10:00

45 lines
1.3 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef AUDIOWORKER_H
#define AUDIOWORKER_H
#include "../audiorenderworker.h"
OLIVE_NAMESPACE_ENTER
class AudioWorker : public AudioRenderWorker
{
public:
AudioWorker(DecoderCache* decoder_cache, QHash<Node*, Node*>* copy_map, QObject* parent = nullptr);
protected:
virtual void FrameToValue(DecoderPtr decoder, StreamPtr stream, const TimeRange &range, NodeValueTable* table) override;
virtual void RunNodeAccelerated(const Node *node, const TimeRange& range, const NodeValueDatabase& input_params, NodeValueTable* output_params) override;
private:
};
OLIVE_NAMESPACE_EXIT
#endif // AUDIOWORKER_H