Files
oak-editor/app/render/backend/audio/audiobackend.h
T
itsmattkc 1aa87cbda6 various: encapsulate all code in the olive namespace to avoid name collisions
Large-scale code cleanup. Also adds a license to the top of all files that were
missing it.
2020-04-06 15:29:53 +10:00

62 lines
1.4 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef AUDIOBACKEND_H
#define AUDIOBACKEND_H
#include <QFile>
#include "../audiorenderbackend.h"
OLIVE_NAMESPACE_ENTER
class AudioBackend : public AudioRenderBackend
{
Q_OBJECT
public:
AudioBackend(QObject* parent = nullptr);
virtual ~AudioBackend() override;
virtual QIODevice* GetAudioPullDevice() override;
protected:
virtual bool InitInternal() override;
virtual void CloseInternal() override;
virtual bool CompileInternal() override;
virtual void DecompileInternal() override;
virtual void ConnectWorkerToThis(RenderWorker* worker) override;
private slots:
void ThreadCompletedCache(NodeDependency dep, NodeValueTable data, qint64 job_time);
private:
QFile pull_device_;
};
OLIVE_NAMESPACE_EXIT
#endif // AUDIOBACKEND_H