Files
oak-editor/app/node/traverser.h
T
itsmattkc 1aa87cbda6 various: encapsulate all code in the olive namespace to avoid name collisions
Large-scale code cleanup. Also adds a license to the top of all files that were
missing it.
2020-04-06 15:29:53 +10:00

56 lines
1.6 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef NODETRAVERSER_H
#define NODETRAVERSER_H
#include "codec/decoder.h"
#include "common/cancelableobject.h"
#include "dependency.h"
#include "node/output/track/track.h"
#include "project/item/footage/stream.h"
#include "value.h"
OLIVE_NAMESPACE_ENTER
class NodeTraverser : public CancelableObject
{
public:
NodeTraverser() = default;
NodeValueTable ProcessNode(const NodeDependency &dep);
protected:
NodeValueDatabase GenerateDatabase(const Node *node, const TimeRange &range);
virtual NodeValueTable RenderBlock(const TrackOutput *track, const TimeRange& range);
NodeValueTable ProcessInput(const NodeInput* input, const TimeRange &range);
virtual void InputProcessingEvent(NodeInput*, const TimeRange&, NodeValueTable*){}
virtual void ProcessNodeEvent(const Node*, const TimeRange&, const NodeValueDatabase&, NodeValueTable*){}
};
OLIVE_NAMESPACE_EXIT
#endif // NODETRAVERSER_H