Files
oak-editor/app/audio/bufferaverage.cpp
T
itsmattkc 1aa87cbda6 various: encapsulate all code in the olive namespace to avoid name collisions
Large-scale code cleanup. Also adds a license to the top of all files that were
missing it.
2020-04-06 15:29:53 +10:00

45 lines
1.3 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "bufferaverage.h"
OLIVE_NAMESPACE_ENTER
QVector<double> AudioBufferAverage::ProcessAverages(const char *data, int length)
{
// FIXME: Assumes float and stereo
const float* samples = reinterpret_cast<const float*>(data);
int sample_count = static_cast<int>(length / static_cast<int>(sizeof(float)));
int channels = 2;
// Create array of samples to send
QVector<double> averages(channels);
averages.fill(0);
// Add all samples together
for (int i=0;i<sample_count;i++) {
averages[i%channels] = qMax(averages[i%channels], static_cast<double>(qAbs(samples[i])));
}
return averages;
}
OLIVE_NAMESPACE_EXIT