Files
oak-editor/app/node/param.cpp
T
itsmattkc 75d4cd899b use hardcoded namespace
The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
2020-11-17 20:24:42 +11:00

290 lines
6.2 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2020 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "param.h"
#include <QDebug>
#include <QMatrix4x4>
#include <QVector2D>
#include <QVector3D>
#include <QVector4D>
#include "node/node.h"
#include "node/input.h"
#include "node/output.h"
#include "render/color.h"
namespace olive {
NodeParam::NodeParam(const QString &id) :
id_(id),
connectable_(true)
{
Q_ASSERT(!id_.isEmpty());
}
NodeParam::~NodeParam()
{
// Clear all connected edges
DisconnectAll();
}
const QString NodeParam::id() const
{
return id_;
}
QString NodeParam::name()
{
if (name_.isEmpty()) {
return tr("Value");
}
return name_;
}
void NodeParam::set_name(const QString &name)
{
name_ = name;
}
Node *NodeParam::parentNode() const
{
QObject* p = parent();
while (p) {
Node* cast_test = dynamic_cast<Node*>(p);
if (cast_test) {
return cast_test;
} else {
p = p->parent();
}
}
return nullptr;
}
int NodeParam::index()
{
return parentNode()->IndexOfParameter(this);
}
bool NodeParam::is_connected() const
{
return !edges_.isEmpty();
}
bool NodeParam::is_connectable() const
{
return connectable_;
}
void NodeParam::set_connectable(bool connectable)
{
connectable_ = connectable;
}
const QVector<NodeEdgePtr> &NodeParam::edges()
{
return edges_;
}
void NodeParam::DisconnectAll()
{
while (!edges_.isEmpty()) {
DisconnectEdge(edges_.last());
}
}
NodeEdgePtr NodeParam::ConnectEdge(NodeOutput *output, NodeInput *input)
{
if (!input->is_connectable()) {
return nullptr;
}
// If the input can only accept one input (the default) and has one already, disconnect it
DisconnectForNewOutput(input);
// Make sure it's not a duplicate of an edge that already exists
foreach (NodeEdgePtr existing, input->edges()) {
if (existing->output() == output) {
return nullptr;
}
}
// Ensure both nodes are in the same graph
Q_ASSERT(output->parentNode()->parent() == input->parentNode()->parent());
NodeEdgePtr edge = std::make_shared<NodeEdge>(output, input);
// The nodes should never be the same, and since we lock both nodes here, this can lead to a entire program freeze
// that's difficult to diagnose. This makes that issue very clear.
Q_ASSERT(output->parentNode() != input->parentNode());
output->edges_.append(edge);
input->edges_.append(edge);
// Emit a signal than an edge was added (only one signal needs emitting)
emit input->EdgeAdded(edge);
return edge;
}
void NodeParam::DisconnectEdge(NodeEdgePtr edge)
{
NodeOutput* output = edge->output();
NodeInput* input = edge->input();
output->edges_.removeOne(edge);
input->edges_.removeOne(edge);
emit input->EdgeRemoved(edge);
}
void NodeParam::DisconnectEdge(NodeOutput *output, NodeInput *input)
{
for (int i=0;i<output->edges_.size();i++) {
NodeEdgePtr edge = output->edges_.at(i);
if (edge->input() == input) {
DisconnectEdge(edge);
break;
}
}
}
NodeEdgePtr NodeParam::DisconnectForNewOutput(NodeInput *input)
{
// If the input can only accept one input (the default) and has one already, disconnect it
if (!input->edges_.isEmpty()) {
NodeEdgePtr edge = input->edges_.first();
DisconnectEdge(edge);
return edge;
}
return nullptr;
}
QString NodeParam::GetPrettyDataTypeName(const NodeParam::DataType &type)
{
switch (type) {
case kNone:
return tr("None");
case kInt:
case kCombo:
return tr("Integer");
case kFloat:
return tr("Float");
case kRational:
return tr("Rational");
case kBoolean:
return tr("Boolean");
case kColor:
return tr("Color");
case kMatrix:
return tr("Matrix");
case kText:
return tr("Text");
case kFont:
return tr("Font");
case kFile:
return tr("File");
case kTexture:
return tr("Texture");
case kSamples:
return tr("Samples");
case kFootage:
return tr("Footage");
case kVec2:
return tr("Vector 2D");
case kVec3:
return tr("Vector 3D");
case kVec4:
return tr("Vector 4D");
case kDecimal:
case kNumber:
case kString:
case kBuffer:
case kVector:
case kShaderJob:
case kSampleJob:
case kGenerateJob:
case kAny:
break;
}
return tr("Unknown");
}
QByteArray NodeParam::ValueToBytes(const NodeParam::DataType &type, const QVariant &value)
{
switch (type) {
case kInt: return ValueToBytesInternal<int64_t>(value);
case kFloat: return ValueToBytesInternal<double>(value);
case kColor: return ValueToBytesInternal<Color>(value);
case kText: return value.toString().toUtf8();
case kBoolean: return ValueToBytesInternal<bool>(value);
case kFont: return value.toString().toUtf8();
case kFile: return value.toString().toUtf8();
case kMatrix: return ValueToBytesInternal<QMatrix4x4>(value);
case kRational: return ValueToBytesInternal<rational>(value);
case kVec2: return ValueToBytesInternal<QVector2D>(value);
case kVec3: return ValueToBytesInternal<QVector3D>(value);
case kVec4: return ValueToBytesInternal<QVector4D>(value);
case kCombo: return ValueToBytesInternal<int>(value);
// These types have no persistent input
case kNone:
case kFootage:
case kTexture:
case kSamples:
case kDecimal:
case kNumber:
case kString:
case kBuffer:
case kVector:
case kShaderJob:
case kSampleJob:
case kGenerateJob:
case kAny:
break;
}
return QByteArray();
}
template<typename T>
QByteArray NodeParam::ValueToBytesInternal(const QVariant &v)
{
QByteArray bytes;
int size_of_type = sizeof(T);
bytes.resize(size_of_type);
T raw_val = v.value<T>();
memcpy(bytes.data(), &raw_val, static_cast<size_t>(size_of_type));
return bytes;
}
}