- oakengine_sequence_move_clip implemented for real (oaktimeline TrackMoveBlockCommand; fixes the graph-ownership/gap-anchor/ripple trim bugs the stub was hiding); same-track via the frozen C ABI, cross-track supported by the module command - oaknode clip blocks now declare a tex_in texture input and set effect_input to it, so timeline clips can host effect chains; facade test covers effect insert/remove on a real clip - oakffmpeg-link: FFMPEG_DIR is now mandatory with a clear panic (a Homebrew upgrade left the system ffmpeg .pc pointing at a deleted dav1d Cellar path, breaking links); reads a git-ignored workspace .env for IDEs that cannot inject env vars (RustRover); links the C++ stdlib for C++ codec libs (svt-av1) - oakengine re-exports oaknode so tests share one crate instance; it_node uses the direct instance's value type where it calls the module FFI (the --workspace dev-dependency feature split builds oaknode twice)
324 lines
12 KiB
Rust
324 lines
12 KiB
Rust
// Oak Video Editor - Non-Linear Video Editor
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// Copyright (C) 2026 Oak Team
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//! clip 实例:clip ↔ oakrender 纹理桥。
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//!
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//! 对应 C++ 的 `OliveClipInstance`。纹理数据经
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//! [`crate::bridge::render`] 的 oakrender C ABI 流动;OFX 侧只看到
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//! [`crate::image::Image`](CPU 路径)。
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//!
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//! `#[repr(C)]` + props 在偏移 0(句柄约定,见 [`crate::suites::tag`];
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//! clip handle 即 `&props`)。
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//!
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//! `// TODO(bridge)`:`fetch_image`/`store_output_image` 依赖
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//! bridge::render 的帧访问 C ABI(声明未冻结),保留 todo!()。
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//! **已落地(M11 第 1 期)**:帧访问 C ABI 在 [`crate::bridge::render`]
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//! 冻结(`oakrender_display_texture_*`/`oakrender_codec_frame_*`),
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//! 两处桥实现完成。
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use crate::instance::{OfxRangeD, OfxRectD, RenderScale};
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use crate::property::PropertySet;
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/// clip 实例。
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#[repr(C)]
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pub struct ClipInstance {
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/// 实例级 clip 属性(当前分量/位深/像素比,协商结果写入;
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/// 偏移 0,句柄约定)。
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pub props: PropertySet,
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/// clip 名。
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pub name: String,
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/// 当前输入纹理(oakrender 句柄的借用拷贝;输出 clip 为 None)。
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input_texture: std::sync::Mutex<Option<crate::bridge::render::TextureHandle>>,
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/// 当前输出纹理(C++ `output_textures_` 的 phase 1 单槽;
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/// [`store_output_image`](Self::store_output_image) 的回写目标;
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/// 输入 clip 为 None)。
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output_texture: std::sync::Mutex<Option<crate::bridge::render::TextureHandle>>,
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}
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/// 从 clip 属性读协商分量(getClipPreferences 写入)。
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fn components_from_props(props: &PropertySet) -> Option<crate::image::Components> {
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use crate::property::Value;
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match props.get(crate::image::K_IMAGE_EFFECT_PROP_COMPONENTS, 0)? {
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Value::String(s) => match s.to_string_lossy().as_ref() {
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"OfxImageComponentRGBA" => Some(crate::image::Components::Rgba),
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"OfxImageComponentRGB" => Some(crate::image::Components::Rgb),
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"OfxImageComponentAlpha" => Some(crate::image::Components::Alpha),
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_ => None,
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},
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_ => None,
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}
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}
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impl ClipInstance {
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/// 按描述符实例化(createInstance 路径调用;公开:宿主与测试
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/// 都需要构造 clip 实例)。实例 props 是描述符 props 的深拷贝
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/// (HS: ClipBase 的实例构造,ofxhClip.cpp:57-70——插件在实例期
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/// 读 supported components 等)。
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///
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/// ofxColour(M11 §4):输入 clip 的 kOfxImageClipPropColourspace
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/// 由宿主写为工作空间(ACEScg,ofxColour.h "Hosts should set this
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/// property to the colourspace of the input clip. Typically it will
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/// be set to the working colourspace");输出 clip 由
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/// GetOutputColourspace action 后写。
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pub fn from_descriptor(desc: &crate::descriptor::ClipDescriptor) -> Self {
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let props = desc.props.clone();
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let name = desc.name.clone();
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if name != "Output" {
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props.set_one(
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crate::host::PROP_CLIP_COLOURSPACE,
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crate::property::Value::String(
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std::ffi::CString::new(crate::host::WORKING_COLOURSPACE).unwrap(),
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),
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);
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}
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Self {
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props,
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name,
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input_texture: std::sync::Mutex::new(None),
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output_texture: std::sync::Mutex::new(None),
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}
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}
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/// 写协商后的像素格式(C++ `OliveClipInstance::setParams` 的 props
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/// 侧:setPixelDepth/setComponents,oliveclip.cpp:700-709)。
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/// `format` 为 olive::PixelFormat::Format(0=u8, 2=u16, 3=f16,
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/// 4=f32);`channels` 为分量数。
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pub fn set_video_params(&self, format: i32, channels: i32) {
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let depth = match format {
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0 => "OfxBitDepthByte",
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2 => "OfxBitDepthShort",
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3 => "OfxBitDepthHalf",
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_ => "OfxBitDepthFloat",
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};
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let comps = match channels {
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1 => "OfxImageComponentAlpha",
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3 => "OfxImageComponentRGB",
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_ => "OfxImageComponentRGBA",
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};
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self.props.set_one(
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crate::image::K_IMAGE_EFFECT_PROP_PIXEL_DEPTH,
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crate::property::Value::String(std::ffi::CString::new(depth).unwrap()),
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);
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self.props.set_one(
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crate::image::K_IMAGE_EFFECT_PROP_COMPONENTS,
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crate::property::Value::String(std::ffi::CString::new(comps).unwrap()),
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);
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}
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/// 写协商 RoD(C++ `setRegionOfDefinition` 的单槽版,
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/// oliveclip.cpp:674-678——C++ 按 time 存 map,本驱动一帧一槽;
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/// 落点与 image effect suite 的 clipGetRegionOfDefinition 读取处
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/// 一致)。
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pub fn set_region_of_definition(&self, rod: OfxRectD, _time: f64) {
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use crate::property::Value;
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self.props.define(
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"OfxImageEffectPropRegionOfDefinition",
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vec![
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Value::Double(rod.x1),
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Value::Double(rod.y1),
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Value::Double(rod.x2),
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Value::Double(rod.y2),
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],
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);
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}
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/// 挂接输入纹理(oaknode 侧 clip 输入值变化时由 param/render 桥
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/// 调用)。`time` 用于多帧纹理选择。空句柄断开。
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pub fn set_input_texture(&self, texture: crate::bridge::render::TextureHandle, _time: f64) {
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let mut slot = self.input_texture.lock().unwrap_or_else(|e| e.into_inner());
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if texture.is_null() {
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*slot = None;
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} else {
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*slot = Some(texture);
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}
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}
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/// 挂接输出纹理(render 驱动创建并经句柄传入;C++
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/// `setOutputTexture` 的 phase 1 单槽版)。`time` 用于多帧纹理
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/// 选择(`// [P2]`)。空句柄断开。
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pub fn set_output_texture(&self, texture: crate::bridge::render::TextureHandle, _time: f64) {
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let mut slot = self
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.output_texture
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.lock()
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.unwrap_or_else(|e| e.into_inner());
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if texture.is_null() {
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*slot = None;
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} else {
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*slot = Some(texture);
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}
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}
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/// 抓取本 clip 在 `time` 的图像(OFX clipGetImage 的宿主侧)。
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/// CPU 路径:把 oakrender 纹理 readback 成 [`crate::image::Image`]
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/// (像素格式按协商结果,全链路 F32)。
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/// `// [P2]` GL 路径:clipLoadTexture 语义在此扩展。
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///
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/// 第 1 期约束:帧必须是 f32 格式(全链路 F32);`region` 只支持
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/// None(整帧)——转换(u8→f32 等)与子区域随 renderer 桥落地。
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pub fn fetch_image(
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&self,
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time: f64,
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scale: RenderScale,
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region: Option<OfxRectD>,
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) -> crate::error::Result<crate::image::Image> {
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use crate::bridge::render::*;
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use crate::error::Error;
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let _ = (time, scale);
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if region.is_some() {
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return Err(Error::Failed("fetch_image 子区域第 1 期不支持".into()));
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}
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let texture = self
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.input_texture
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.lock()
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.unwrap_or_else(|e| e.into_inner())
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.clone()
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.ok_or(Error::NotFound)?;
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// 占位纹理(dummy):视作无输入。
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if unsafe { crate::bridge::render::texture_is_dummy(texture) } != 0 {
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return Err(Error::NotFound);
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}
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let mut frame = FrameHandle::null();
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let r = unsafe { crate::bridge::render::texture_get_frame(texture, &mut frame) };
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if r != 0 || frame.is_null() {
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return Err(Error::Failed("纹理无 CPU 帧".into()));
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}
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let mut params = VideoParams::default();
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unsafe { crate::bridge::render::frame_get_params(frame, &mut params) };
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if params.format != PIXEL_FORMAT_F32 {
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unsafe { crate::bridge::render::frame_free(&mut frame) };
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return Err(Error::Failed(format!(
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"输入帧格式 {} 非 F32(第 1 期约束)",
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params.format
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)));
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}
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let (w, h) = (params.width as f64, params.height as f64);
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// 分量按协商结果(getClipPreferences 已写入 clip.props)。
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let components =
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components_from_props(&self.props).unwrap_or(crate::image::Components::Rgba);
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let mut image = crate::image::Image::allocate(
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crate::image::BitDepth::Float,
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components,
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OfxRectD {
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x1: 0.0,
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y1: 0.0,
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x2: w,
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y2: h,
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},
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);
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let src = unsafe { crate::bridge::render::frame_data(frame) };
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if src.is_null() {
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unsafe { crate::bridge::render::frame_free(&mut frame) };
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return Err(Error::Failed("帧无数据".into()));
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}
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// 行优先拷贝(帧行跨度经 linesize 读取——真实 oakrender 帧可
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// 有行填充;目标 Image 恒紧凑。M11 §4 修复:phase 1 假设紧凑
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// 行,对真实 oakrender 的填充帧会写错列)。
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let channels = components.channel_count();
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let tight = (w as usize) * channels * 4;
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let row = unsafe { crate::bridge::render::frame_linesize_bytes(frame) } as usize;
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let row = if row > 0 { row } else { tight };
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let src_bytes = unsafe { std::slice::from_raw_parts(src as *const u8, row * h as usize) };
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let dst = image.pixels_mut();
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for y in 0..h as usize {
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let s = y * row;
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let d = y * tight;
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dst[d..d + tight].copy_from_slice(&src_bytes[s..s + tight]);
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}
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unsafe { crate::bridge::render::frame_free(&mut frame) };
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Ok(image)
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}
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/// 把输出图像回写为 oakrender 纹理(render 完成后由
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/// [`crate::instance::Instance::render`] 的调用方使用)。
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///
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/// 输出纹理由 oakrender 侧创建并经 [`Self::set_output_texture`]
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/// 挂入——本函数取该纹理的 CPU 帧(`texture_get_frame`),按帧
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/// 参数校验 F32 与尺寸后整帧拷贝图像像素(全链路 F32;C++
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/// pluginrenderer 的 `readback/wrap` 路径第 1 期以 CPU 拷贝表达,
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/// GL 走 [`crate::bridge::render`] 的 `// [P2]`)。未挂输出纹理
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/// 或纹理为占位(dummy)→ [`crate::error::Error::NotFound`]。
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/// 成功返回纹理句柄(借用拷贝,调用方负责其生命周期)。
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pub fn store_output_image(
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&self,
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image: &crate::image::Image,
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) -> crate::error::Result<crate::bridge::render::TextureHandle> {
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use crate::bridge::render::*;
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use crate::error::Error;
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let texture = self
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.output_texture
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.lock()
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.unwrap_or_else(|e| e.into_inner())
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.clone()
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.ok_or(Error::NotFound)?;
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if unsafe { texture_is_dummy(texture) } != 0 {
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return Err(Error::NotFound);
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}
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let mut frame = FrameHandle::null();
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let r = unsafe { texture_get_frame(texture, &mut frame) };
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if r != 0 || frame.is_null() {
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return Err(Error::Failed("输出纹理无 CPU 帧".into()));
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}
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let mut params = VideoParams::default();
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unsafe { frame_get_params(frame, &mut params) };
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if params.format != PIXEL_FORMAT_F32 {
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unsafe { frame_free(&mut frame) };
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return Err(Error::Failed(format!(
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"输出帧格式 {} 非 F32(第 1 期约束)",
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params.format
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)));
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}
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let (w, h) = (params.width as usize, params.height as usize);
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// 图像与帧必须同尺寸(全链路 F32;宽高/行宽/总长逐项校验)。
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let tight = w * image.components().channel_count() * 4;
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if tight != image.row_bytes() || tight * h != image.pixels().len() {
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unsafe { frame_free(&mut frame) };
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return Err(Error::Failed("图像尺寸与输出帧不一致".into()));
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}
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let dst = unsafe { frame_data(frame) };
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if dst.is_null() {
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unsafe { frame_free(&mut frame) };
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return Err(Error::Failed("输出帧无数据".into()));
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}
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// 行优先拷贝(目标帧行跨度经 linesize 读取——真实 oakrender
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// 帧可有行填充;M11 §4 修复同 fetch_image)。
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let row = unsafe { frame_linesize_bytes(frame) } as usize;
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let row = if row > 0 { row } else { tight };
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let dst_bytes = unsafe { std::slice::from_raw_parts_mut(dst as *mut u8, row * h) };
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let pixels = image.pixels();
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for y in 0..h {
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let d = y * row;
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let s = y * tight;
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dst_bytes[d..d + tight].copy_from_slice(&pixels[s..s + tight]);
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}
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unsafe { frame_free(&mut frame) };
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Ok(texture)
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}
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/// 本 clip 的时间域(clipGetFrameRange)。
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///
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/// `// TODO(bridge)`:输入范围经 oakrender 帧的时间基推导
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/// (time_base)——随 renderer 桥落地。
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pub fn frame_range(&self) -> crate::error::Result<OfxRangeD> {
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let _ = OfxRangeD::default();
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Err(crate::error::Error::Failed(
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"frame_range 待 renderer 桥".into(),
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))
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}
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}
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