Files
oak-editor/app/node/generator/matrix/matrix.cpp
T
itsmattkc 181235f6ce began new infrastructure
Yep, this is another one of my "famous" sweeping rewrites. Expect things to break.

Goals for this are:
- Greatly simplify node connections (particularly with arrays) so the code requires less maintenance/is more stable
- Redesign node structure to address issues where UI would stall for lengthy periods of time
- Less reliance on shared ptrs/greater reliance on QObject system for inheritance/memory management
- General code cleanup and improvements
2021-01-05 11:20:38 +11:00

185 lines
5.4 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2020 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "matrix.h"
#include <QMatrix4x4>
#include <QVector2D>
namespace olive {
MatrixGenerator::MatrixGenerator()
{
position_input_ = new NodeInput(this, QStringLiteral("pos_in"), NodeValue::kVec2, QVector2D());
rotation_input_ = new NodeInput(this, QStringLiteral("rot_in"), NodeValue::kFloat, 0.0f);
scale_input_ = new NodeInput(this, QStringLiteral("scale_in"), NodeValue::kVec2, QVector2D(1.0f, 1.0f));
scale_input_->setProperty("min", QVector2D(0, 0));
scale_input_->setProperty("view", QStringLiteral("percent"));
scale_input_->setProperty("disabley", true);
uniform_scale_input_ = new NodeInput(this, QStringLiteral("uniform_scale_in"), NodeValue::kBoolean, true);
uniform_scale_input_->SetKeyframable(false);
uniform_scale_input_->SetConnectable(false);
connect(uniform_scale_input_, &NodeInput::ValueChanged, this, &MatrixGenerator::UniformScaleChanged);
anchor_input_ = new NodeInput(this, QStringLiteral("anchor_in"), NodeValue::kVec2, QVector2D());
}
Node *MatrixGenerator::copy() const
{
return new MatrixGenerator();
}
QString MatrixGenerator::Name() const
{
return tr("Orthographic Matrix");
}
QString MatrixGenerator::ShortName() const
{
return tr("Ortho");
}
QString MatrixGenerator::id() const
{
return QStringLiteral("org.olivevideoeditor.Olive.ortho");
}
QVector<Node::CategoryID> MatrixGenerator::Category() const
{
return {kCategoryGenerator, kCategoryMath};
}
QString MatrixGenerator::Description() const
{
return tr("Generate an orthographic matrix using position, rotation, and scale.");
}
void MatrixGenerator::Retranslate()
{
position_input_->set_name(tr("Position"));
rotation_input_->set_name(tr("Rotation"));
scale_input_->set_name(tr("Scale"));
uniform_scale_input_->set_name(tr("Uniform Scale"));
anchor_input_->set_name(tr("Anchor Point"));
}
NodeValueTable MatrixGenerator::Value(NodeValueDatabase &value) const
{
// Push matrix output
QMatrix4x4 mat = GenerateMatrix(value, true, false, false, false);
NodeValueTable output = value.Merge();
output.Push(NodeValue::kMatrix, mat, this);
return output;
}
QMatrix4x4 MatrixGenerator::GenerateMatrix(NodeValueDatabase &value, bool take, bool ignore_anchor, bool ignore_position, bool ignore_scale) const
{
QVector2D anchor;
QVector2D position;
QVector2D scale;
if (!ignore_anchor) {
if (take) {
// Take and store
anchor = value[anchor_input_].Take(NodeValue::kVec2).value<QVector2D>();
} else {
// Get and store
anchor = value[anchor_input_].Get(NodeValue::kVec2).value<QVector2D>();
}
} else if (take) {
// Just take
value[anchor_input_].Take(NodeValue::kVec2).value<QVector2D>();
}
if (!ignore_scale) {
if (take) {
scale = value[scale_input_].Take(NodeValue::kVec2).value<QVector2D>();
} else {
scale = value[scale_input_].Get(NodeValue::kVec2).value<QVector2D>();
}
} else if (take) {
value[scale_input_].Take(NodeValue::kVec2).value<QVector2D>();
}
if (!ignore_position) {
if (take) {
position = value[position_input_].Take(NodeValue::kVec2).value<QVector2D>();
} else {
position = value[position_input_].Get(NodeValue::kVec2).value<QVector2D>();
}
} else if (take) {
value[position_input_].Take(NodeValue::kVec2).value<QVector2D>();
}
if (take) {
return GenerateMatrix(position,
value[rotation_input_].Take(NodeValue::kFloat).toFloat(),
scale,
value[uniform_scale_input_].Take(NodeValue::kBoolean).toBool(),
anchor);
} else {
return GenerateMatrix(position,
value[rotation_input_].Get(NodeValue::kFloat).toFloat(),
scale,
value[uniform_scale_input_].Get(NodeValue::kBoolean).toBool(),
anchor);
}
}
QMatrix4x4 MatrixGenerator::GenerateMatrix(const QVector2D& pos,
const float& rot,
const QVector2D& scale,
bool uniform_scale,
const QVector2D& anchor)
{
QMatrix4x4 mat;
// Position
mat.translate(pos);
// Rotation
mat.rotate(rot, 0, 0, 1);
// Scale (convert to a QVector3D so that the identity matrix is preserved if all values are 1.0f)
QVector3D full_scale;
if (uniform_scale) {
full_scale = QVector3D(scale.x(), scale.x(), 1.0f);
} else {
full_scale = QVector3D(scale, 1.0f);
}
mat.scale(full_scale);
// Anchor Point
mat.translate(-anchor);
return mat;
}
void MatrixGenerator::UniformScaleChanged()
{
scale_input_->setProperty("disabley", uniform_scale_input_->GetStandardValue().toBool());
}
}