Files
oak-editor/engine/include/oakengine/worker.h
T
Mike-Solar e9f173916f engine: complete C ABI facade (liboakengine oakengine_* surface)
The full pure-C facade used by the app: node/project/timeline/viewer/
undo/task/events/serializer/playback/preview/renderer/gizmo/color/
audio/footage/proxy/encoding/exporter/config/disk/ipc/plugin/worker
families, plus undo-group semantics, display renderer handles,
NodeFactory accessors, and per-family pure-C engine tests.
2026-07-26 22:43:00 +08:00

147 lines
5.4 KiB
C

/***
Oak - Non-Linear Video Editor
Copyright (C) 2026 Oak Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef OAKENGINE_WORKER_H
#define OAKENGINE_WORKER_H
#include "export.h"
#ifdef __cplusplus
extern "C" {
#endif
/**
* @file worker.h
* @brief C ABI for the render worker process logic
*
* The render worker (oak-render-worker) is a headless render process spawned
* by the editor through the render worker pool. All of its runtime logic —
* Qt application setup, render backend initialization, the startup handshake
* and the NDJSON control-message loop — lives inside liboakengine behind this
* pure C interface, so the worker executable itself contains no engine C++
* ABI usage.
*
* Two entry levels are exposed:
*
* - oakengine_worker_main(): a drop-in main() for the worker executable.
* It creates the QGuiApplication, parses --backend, initializes the
* renderer, sends the startup handshake and runs the stdin/stdout NDJSON
* loop until a shutdown message or EOF.
*
* - The OakWorkerSession family: the same message-handling state machine
* in a transport-agnostic form, so tests (and alternative transports)
* can drive it line by line without spawning a process. Responses that
* the worker would write to stdout are returned through the buf/size
* convention instead.
*
* Conventions (mirrors ipc.h):
* - Returned handles are owned by the caller and must be released with the
* matching _free(). NULL is accepted by every function and yields a
* no-op / zero result.
* - String output uses the buf/size convention: the return value is the
* number of characters that would have been written excluding the NUL,
* so buf == NULL or a short buffer queries the required size. The output
* is NUL-terminated whenever buf_size > 0.
*/
typedef struct OakWorkerSession OakWorkerSession;
/**
* @brief Create a worker session for the given render backend.
*
* `backend` names the render backend ("opengl", "vulkan"); the session tries
* the dynamic backend first and falls back to the direct OpenGL renderer,
* exactly like the worker main. NULL, "" or "none" skips renderer creation
* entirely, producing a session that can parse and answer control messages
* but cannot actually render (useful for exercising error paths in tests).
*
* A QGuiApplication must exist before creating a session with a real
* backend. The returned handle is owned by the caller.
*/
OAKENGINE_API OakWorkerSession *
oakengine_worker_session_create(const char *backend);
OAKENGINE_API void oakengine_worker_session_free(OakWorkerSession *self);
/**
* @brief 1 if the session holds a successfully initialized render backend.
*/
OAKENGINE_API int
oakengine_worker_session_has_renderer(const OakWorkerSession *self);
/**
* @brief Load the engine runtime services the session depends on (config,
* node factory, color manager, frame/disk managers, project serializer).
*
* Idempotent in practice: the underlying services are process-wide
* singletons. Returns 1 on success, 0 on failure (NULL session).
*/
OAKENGINE_API int
oakengine_worker_session_initialize_runtime(OakWorkerSession *self);
/**
* @brief Build the startup handshake the worker sends to its parent
* (buf/size convention).
*
* Announces the protocol version and, when a renderer is present, the
* negotiated GL version. Returns the required size, or -1 on failure.
*/
OAKENGINE_API int
oakengine_worker_session_startup_handshake(OakWorkerSession *self, char *buf,
int buf_size);
/**
* @brief Handle one NDJSON control line and produce the response, if any.
*
* `line` is one complete JSON message (with or without the trailing
* newline). The response — what the worker main loop would write to stdout —
* is serialized into response_buf using the buf/size convention: the return
* value is the number of characters that would have been written excluding
* the NUL, so 0 means "no response" (e.g. a successful handshake or a
* shutdown message) and a positive value queries/fills the response. A
* malformed `line` yields an error response, not a failure.
*
* Returns -1 when the handler itself failed (the worker main treats this as
* a fatal error for its exit code, though it keeps draining input).
*/
OAKENGINE_API int
oakengine_worker_session_handle_json(OakWorkerSession *self, const char *line,
char *response_buf, int response_buf_size);
/**
* @brief 1 once a shutdown control message has been received.
*/
OAKENGINE_API int
oakengine_worker_session_shutdown_requested(const OakWorkerSession *self);
/**
* @brief Full render-worker main(). `argc`/`argv` are passed through from
* the executable's main; "--backend <name>" selects the render backend.
*
* Returns the process exit code (0 on clean shutdown).
*/
OAKENGINE_API int oakengine_worker_main(int argc, char **argv);
#ifdef __cplusplus
}
#endif
#endif /* OAKENGINE_WORKER_H */