Every app module now reaches liboakengine exclusively through oakengine_* C calls, EngineEventBridge subscriptions and app-side handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper). Direct C++ command construction, engine signal connect()s, and engine type usage in MOC-visible signatures are gone: 557 -> 0 undefined olive:: symbols in oak-editor.
76 lines
1.6 KiB
C++
76 lines
1.6 KiB
C++
/***
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Oak - Non-Linear Video Editor
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Copyright (C) 2026 Oak Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef OAK_COLORCODINGAPP_H
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#define OAK_COLORCODINGAPP_H
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#include <olive/core/core.h>
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#include <QString>
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#include <QVector>
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namespace olive
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{
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using namespace core;
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/**
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* @brief App-side ColorCoding (moved from engine/ui/colorcoding.h)
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*
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* Provides the same static color-label mapping as the engine version but
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* without QObject inheritance (no moc symbols). Only the static methods
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* used by app code are included.
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*/
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class ColorCoding {
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public:
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enum Code {
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k_red,
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k_maroon,
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k_orange,
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k_brown,
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k_yellow,
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k_olive,
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k_lime,
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k_green,
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k_cyan,
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k_teal,
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k_blue,
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k_navy,
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k_pink,
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k_purple,
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k_silver,
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k_gray
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};
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static QString get_color_name(int c);
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static Color get_color(int c);
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static Qt::GlobalColor get_ui_selector_color(const Color &c);
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static const QVector<Color> &standard_colors();
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private:
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static QVector<Color> colors;
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};
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} // namespace olive
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#endif // OAK_COLORCODINGAPP_H
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