Files
oak-editor/app/decoder/waveinput.h
T
itsmattkc 16f4ec8468 began audio conform code in ffmpegdecoder
For accuracy, whenever we need to perform an audio resample, we need to do it
in advance. This is in a process called "conforming" and this commit introduces
the framework by which the decoder can automatically conform an audio stream
to arbitrary parameters for accurate rendering.
2019-11-29 02:10:28 +11:00

44 lines
613 B
C++

#ifndef WAVEINPUT_H
#define WAVEINPUT_H
#include <QFile>
#include "common/constructors.h"
#include "render/audioparams.h"
class WaveInput
{
public:
WaveInput(const QString& f);
~WaveInput();
DISABLE_COPY_MOVE(WaveInput)
bool open();
bool is_open();
QByteArray read(int offset, int length);
void read(int offset, char *buffer, int length);
AudioRenderingParams params();
void close();
int sample_count();
private:
bool find_str(QFile* f, const char* str);
AudioRenderingParams params_;
QFile file_;
qint64 data_position_;
quint32 data_size_;
};
#endif // WAVEINPUT_H