Files
oak-editor/app/project/item/folder/folder.h
T
itsmattkc 16878e3c25 implemented much of the project loading logic
Still not functional, but much of the groundwork is done.
2020-01-13 04:09:06 +11:00

52 lines
1.4 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef FOLDER_H
#define FOLDER_H
#include "project/item/item.h"
/**
* @brief The Folder class representing a directory in a project structure
*
* The Item base class already has support for children, but this functionality is disabled by default
* (see CanHaveChildren() override). The Folder is a specific type that enables this functionality.
*/
class Folder : public Item
{
public:
Folder();
virtual Type type() const override;
virtual bool CanHaveChildren() const override;
virtual QIcon icon() override;
virtual void Load(QXmlStreamReader* reader) override;
virtual void Save(QXmlStreamWriter* writer) const override;
private:
};
#endif // FOLDER_H