Files
oak-editor/crates
Mike-Solar 16364d414a nodes: mask off-frame samples to transparent in the distort shaders
Translating, rotating or warping content past the frame edge used to
smear the clamped edge row/column across the vacated region. The
transform, position, swirl, ripple and wave shaders now multiply the
sample by an in-bounds mask so off-frame pixels come out transparent
(and composite as black when nothing sits below). Tile deliberately
keeps its wrapping lookup.
2026-09-11 08:48:48 +08:00
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