Files
oak-editor/app/render/backend/opengl/opengltexturecache.h
T

54 lines
999 B
C++

#ifndef OPENGLTEXTURECACHE_H
#define OPENGLTEXTURECACHE_H
#include <QMutex>
#include "openglframebuffer.h"
#include "opengltexture.h"
#include "render/videoparams.h"
class OpenGLTextureCache
{
public:
class Reference {
public:
Reference(OpenGLTextureCache* parent, OpenGLTexturePtr texture);
~Reference();
DISABLE_COPY_MOVE(Reference)
OpenGLTexturePtr texture();
void ParentKilled();
private:
OpenGLTextureCache* parent_;
OpenGLTexturePtr texture_;
};
using ReferencePtr = std::shared_ptr<Reference>;
OpenGLTextureCache() = default;
~OpenGLTextureCache();
DISABLE_COPY_MOVE(OpenGLTextureCache)
ReferencePtr Get(QOpenGLContext *ctx, const VideoRenderingParams& params, const void *data = nullptr);
private:
void Relinquish(Reference* ref);
QMutex lock_;
QList<OpenGLTexturePtr> available_textures_;
QList<Reference*> existing_references_;
};
Q_DECLARE_METATYPE(OpenGLTextureCache::ReferencePtr)
#endif // OPENGLTEXTURECACHE_H