These functions are universal transition functions that have use outside of the OpenGL workers.
47 lines
941 B
C++
47 lines
941 B
C++
#ifndef TRANSITIONBLOCK_H
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#define TRANSITIONBLOCK_H
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#include "node/block/block.h"
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class TransitionBlock : public Block
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{
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public:
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TransitionBlock();
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virtual Type type() const override;
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NodeInput* out_block_input() const;
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NodeInput* in_block_input() const;
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virtual void Retranslate() override;
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rational in_offset() const;
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rational out_offset() const;
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Block* connected_out_block() const;
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Block* connected_in_block() const;
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double GetTotalProgress(const rational& time) const;
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double GetOutProgress(const rational& time) const;
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double GetInProgress(const rational& time) const;
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private:
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double GetInternalTransitionTime(const rational& time) const;
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NodeInput* out_block_input_;
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NodeInput* in_block_input_;
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Block* connected_out_block_;
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Block* connected_in_block_;
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private slots:
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void BlockConnected(NodeEdgePtr edge);
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void BlockDisconnected(NodeEdgePtr edge);
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};
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#endif // TRANSITIONBLOCK_H
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