Transitions are nodes but have a few parameters that are programmatic and always required. This lets people write external code for transitions as well.
33 lines
846 B
C++
33 lines
846 B
C++
#ifndef EXTERNALTRANSITION_H
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#define EXTERNALTRANSITION_H
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#include "transition.h"
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#include "node/metareader.h"
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class ExternalTransition : public TransitionBlock
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{
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public:
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ExternalTransition(const QString& xml_meta_filename);
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virtual Node* copy() const override;
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virtual QString Name() const override;
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virtual QString id() const override;
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virtual QString Category() const override;
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virtual QString Description() const override;
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virtual void Retranslate() override;
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virtual bool IsAccelerated() const override;
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virtual QString AcceleratedCodeVertex() const override;
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virtual QString AcceleratedCodeFragment() const override;
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virtual int AcceleratedCodeIterations() const override;
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virtual NodeInput* AcceleratedCodeIterativeInput() const override;
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private:
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NodeMetaReader meta_;
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};
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#endif // EXTERNALTRANSITION_H
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