I'll be honest, this probably makes no noticeable difference at all. It should be faster and more efficient, but whether that translates into any tangible improvement is yet to be seen.
277 lines
9.5 KiB
C++
277 lines
9.5 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2021 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "render.h"
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#include "common/timecodefunctions.h"
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#include "render/rendermanager.h"
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namespace olive {
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RenderTask::RenderTask(ViewerOutput *viewer, const VideoParams &vparams, const AudioParams &aparams) :
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viewer_(viewer),
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video_params_(vparams),
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audio_params_(aparams),
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running_tickets_(0)
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{
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}
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RenderTask::~RenderTask()
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{
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}
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bool RenderTask::Render(ColorManager* manager,
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const TimeRangeList& video_range,
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const TimeRangeList &audio_range,
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RenderMode::Mode mode,
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FrameHashCache* cache, const QSize &force_size,
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const QMatrix4x4 &force_matrix, VideoParams::Format force_format,
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ColorProcessorPtr force_color_output)
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{
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// Run watchers in another thread so they can accept signals even while this thread is blocked
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QThread watcher_thread;
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watcher_thread.start();
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double progress_counter = 0;
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double total_length = 0;
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double video_frame_sz = video_params().frame_rate_as_time_base().toDouble();
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// Store real time before any rendering takes place
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qint64 job_time = QDateTime::currentMSecsSinceEpoch();
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// Queue audio jobs
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foreach (const TimeRange& range, audio_range) {
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// Don't count audio progress, since it's generally a lot faster than video and is weighted at
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// 50%, which makes the progress bar look weird to the uninitiated
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//total_length += r.length().toDouble();
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rational r = range.in();
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while (r != range.out()) {
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rational end = qMin(range.out(), r+1);
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TimeRange this_range(r, end);
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RenderTicketWatcher* watcher = new RenderTicketWatcher();
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watcher->setProperty("range", QVariant::fromValue(this_range));
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PrepareWatcher(watcher, &watcher_thread);
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IncrementRunningTickets();
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watcher->SetTicket(RenderManager::instance()->RenderAudio(viewer_, this_range, audio_params_, false));
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r = end;
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}
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}
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// Look up hashes
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QMap<QByteArray, QVector<rational> > time_map;
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QVector<QPair<rational, QByteArray> > frame_render_order;
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if (!video_range.isEmpty()) {
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// Get list of discrete frames from range
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QVector<rational> times = FrameHashCache::GetFrameListFromTimeRange(video_range, video_params().frame_rate_as_time_base());
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QVector<QByteArray> hashes(times.size());
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// Generate hashes
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for (int i=0; i<times.size(); i++) {
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if (IsCancelled()) {
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return true;
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}
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hashes[i] = RenderManager::instance()->Hash(viewer()->GetConnectedTextureOutput(), video_params_, times.at(i));
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}
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// Filter out duplicates
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for (int i=0; i<hashes.size(); i++) {
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if (IsCancelled()) {
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return true;
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}
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const QByteArray& hash = hashes.at(i);
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QVector<rational>& hash_time_list = time_map[hash];
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hash_time_list.append(times.at(i));
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if (hash_time_list.size() == 1) {
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frame_render_order.append({times.at(i), hash});
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}
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}
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// Add to "total progress"
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total_length += video_frame_sz * time_map.size();
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}
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// Start a render of a limited amount, and then render one frame for each frame that gets
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// finished. This prevents rendered frames from stacking up in memory indefinitely while the
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// encoder is processing them. The amount is kind of arbitrary, but we use the thread count so
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// each of the system's threads are utilized as memory allows.
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const int maximum_rendered_frames = QThread::idealThreadCount();
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auto frame_iterator = frame_render_order.cbegin();
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for (int i=0; i<maximum_rendered_frames && frame_iterator!=frame_render_order.cend(); i++, frame_iterator++) {
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StartTicket(frame_iterator->second, &watcher_thread, manager, frame_iterator->first,
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mode, cache, force_size, force_matrix, force_format, force_color_output);
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}
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finished_watcher_mutex_.lock();
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while (!IsCancelled()) {
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while (!finished_watchers_.empty() && !IsCancelled()) {
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RenderTicketWatcher* watcher = finished_watchers_.front();
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finished_watchers_.pop_front();
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finished_watcher_mutex_.unlock();
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// Analyze watcher here
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RenderManager::TicketType ticket_type = watcher->GetTicket()->property("type").value<RenderManager::TicketType>();
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if (ticket_type == RenderManager::kTypeAudio) {
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TimeRange range = watcher->property("range").value<TimeRange>();
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AudioDownloaded(range,
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watcher->Get().value<SampleBufferPtr>(),
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job_time);
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// Don't count audio progress, since it's generally a lot faster than video and is weighted at
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// 50%, which makes the progress bar look weird to the uninitiated
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//progress_counter += range.length().toDouble();
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//emit ProgressChanged(progress_counter / total_length);
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} else if (ticket_type == RenderManager::kTypeVideo && TwoStepFrameRendering()) {
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DownloadFrame(&watcher_thread,
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watcher->Get().value<FramePtr>(),
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watcher->property("hash").toByteArray());
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progress_counter += video_frame_sz * 0.5;
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emit ProgressChanged(progress_counter / total_length);
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} else {
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// Assume single-step video or video download ticket
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QByteArray rendered_hash = watcher->property("hash").toByteArray();
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FrameDownloaded(watcher->Get().value<FramePtr>(), rendered_hash, time_map.value(rendered_hash), job_time);
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double progress_to_add = video_frame_sz;
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if (TwoStepFrameRendering()) {
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progress_to_add *= 0.5;
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}
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progress_counter += progress_to_add;
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emit ProgressChanged(progress_counter / total_length);
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if (frame_iterator != frame_render_order.cend()) {
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StartTicket(frame_iterator->second, &watcher_thread, manager, frame_iterator->first,
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mode, cache, force_size, force_matrix, force_format, force_color_output);
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frame_iterator++;
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}
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}
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delete watcher;
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running_watchers_.removeOne(watcher);
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finished_watcher_mutex_.lock();
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}
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if (IsCancelled()) {
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break;
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}
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// Run out of finished watchers. If we still have running tickets, wait for the next one to finish.
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if (running_tickets_ > 0) {
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finished_watcher_wait_cond_.wait(&finished_watcher_mutex_);
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} else {
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// No more running tickets or finished tickets, wem ust be
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break;
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}
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}
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finished_watcher_mutex_.unlock();
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if (IsCancelled()) {
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// Cancel every watcher we created
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foreach (RenderTicketWatcher* watcher, running_watchers_) {
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disconnect(watcher, &RenderTicketWatcher::Finished, this, &RenderTask::TicketDone);
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RenderManager::instance()->RemoveTicket(watcher->GetTicket());
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}
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}
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watcher_thread.quit();
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watcher_thread.wait();
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return true;
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}
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void RenderTask::DownloadFrame(QThread *thread, FramePtr frame, const QByteArray &hash)
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{
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RenderTicketWatcher* watcher = new RenderTicketWatcher();
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watcher->setProperty("hash", hash);
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PrepareWatcher(watcher, thread);
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IncrementRunningTickets();
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watcher->SetTicket(RenderManager::instance()->SaveFrameToCache(viewer_->video_frame_cache(),
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frame,
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hash));
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}
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void RenderTask::PrepareWatcher(RenderTicketWatcher *watcher, QThread *thread)
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{
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watcher->moveToThread(thread);
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connect(watcher, &RenderTicketWatcher::Finished, this, &RenderTask::TicketDone, Qt::DirectConnection);
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running_watchers_.append(watcher);
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}
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void RenderTask::IncrementRunningTickets()
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{
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finished_watcher_mutex_.lock();
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running_tickets_++;
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finished_watcher_mutex_.unlock();
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}
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void RenderTask::StartTicket(const QByteArray& hash, QThread* watcher_thread, ColorManager* manager,
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const rational& time, RenderMode::Mode mode, FrameHashCache* cache,
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const QSize &force_size, const QMatrix4x4 &force_matrix,
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VideoParams::Format force_format, ColorProcessorPtr force_color_output)
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{
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RenderTicketWatcher* watcher = new RenderTicketWatcher();
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watcher->setProperty("hash", hash);
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PrepareWatcher(watcher, watcher_thread);
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IncrementRunningTickets();
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watcher->SetTicket(RenderManager::instance()->RenderFrame(viewer_, manager, time,
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mode, video_params_, audio_params_,
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force_size, force_matrix,
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force_format, force_color_output,
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cache));
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}
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void RenderTask::TicketDone(RenderTicketWatcher* watcher)
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{
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finished_watcher_mutex_.lock();
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finished_watchers_.push_back(watcher);
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finished_watcher_wait_cond_.wakeAll();
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running_tickets_--;
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finished_watcher_mutex_.unlock();
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}
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}
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