Files
oak-editor/app/widget/nodeview/nodeviewundo.h
T
itsmattkc 81c1922911 use strings to connect nodes
This makes the node system somewhat more high-level with the intent of making
working with them far more flexible and stable. By making the architecture more
abstracted, it becomes far less rigid which should allow us to do even more
with it and make it much less crash prone.
2021-02-09 15:48:37 +11:00

334 lines
6.2 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2020 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef NODEVIEWUNDO_H
#define NODEVIEWUNDO_H
#include "node/graph.h"
#include "node/node.h"
#include "undo/undocommand.h"
namespace olive {
/**
* @brief An undoable command for disconnecting two NodeParams
*
* Can be considered a UndoCommand wrapper for NodeParam::DisonnectEdge()/
*/
class NodeEdgeRemoveCommand : public UndoCommand {
public:
NodeEdgeRemoveCommand(const NodeOutput& output, const NodeInput& input);
virtual Project* GetRelevantProject() const override;
virtual void redo() override;
virtual void undo() override;
private:
NodeOutput output_;
NodeInput input_;
};
/**
* @brief An undoable command for connecting two NodeParams together
*
* Can be considered a UndoCommand wrapper for NodeParam::ConnectEdge()/
*/
class NodeEdgeAddCommand : public UndoCommand {
public:
NodeEdgeAddCommand(const NodeOutput& output, const NodeInput& input);
virtual ~NodeEdgeAddCommand() override;
virtual Project* GetRelevantProject() const override;
virtual void redo() override;
virtual void undo() override;
private:
NodeOutput output_;
NodeInput input_;
NodeEdgeRemoveCommand* remove_command_;
};
class NodeAddCommand : public UndoCommand {
public:
NodeAddCommand(NodeGraph* graph, Node* node);
virtual Project* GetRelevantProject() const override;
virtual void redo() override;
virtual void undo() override;
private:
QObject memory_manager_;
NodeGraph* graph_;
Node* node_;
};
class NodeRemoveAndDisconnectCommand : public UndoCommand {
public:
NodeRemoveAndDisconnectCommand(Node* node) :
node_(node),
graph_(nullptr),
command_(nullptr),
prepped_(false)
{
}
virtual ~NodeRemoveAndDisconnectCommand() override
{
delete command_;
}
virtual Project* GetRelevantProject() const override
{
if (graph_) {
return graph_->project();
} else {
return node_->parent()->project();
}
}
virtual void redo() override
{
if (!prepped_) {
prep();
prepped_ = true;
}
command_->redo();
graph_ = node_->parent();
node_->setParent(&memory_manager_);
}
virtual void undo() override
{
node_->setParent(graph_);
graph_ = nullptr;
command_->undo();
}
private:
void prep();
QObject memory_manager_;
Node* node_;
NodeGraph* graph_;
MultiUndoCommand* command_;
bool prepped_;
};
class NodeRemoveWithExclusiveDependenciesAndDisconnect : public UndoCommand {
public:
NodeRemoveWithExclusiveDependenciesAndDisconnect(Node* node) :
node_(node),
command_(nullptr),
prepped_(false)
{
}
virtual ~NodeRemoveWithExclusiveDependenciesAndDisconnect() override
{
delete command_;
}
virtual Project* GetRelevantProject() const override
{
if (command_) {
return static_cast<const NodeRemoveAndDisconnectCommand*>(command_->child(0))->GetRelevantProject();
} else {
return node_->parent()->project();
}
}
virtual void redo() override
{
if (!prepped_) {
prep();
prepped_ = true;
}
command_->redo();
}
virtual void undo() override
{
command_->undo();
}
private:
void prep()
{
command_ = new MultiUndoCommand();
command_->add_child(new NodeRemoveAndDisconnectCommand(node_));
// Remove exclusive dependencies
QVector<Node*> deps = node_->GetExclusiveDependencies();
foreach (Node* d, deps) {
command_->add_child(new NodeRemoveAndDisconnectCommand(d));
}
}
Node* node_;
MultiUndoCommand* command_;
bool prepped_;
};
class NodeCopyInputsCommand : public UndoCommand {
public:
NodeCopyInputsCommand(Node* src,
Node* dest,
bool include_connections);
virtual void redo() override;
virtual void undo() override {}
virtual Project* GetRelevantProject() const override {return nullptr;}
private:
Node* src_;
Node* dest_;
bool include_connections_;
};
class NodeLinkCommand : public UndoCommand {
public:
NodeLinkCommand(Node* a, Node* b, bool link) :
a_(a),
b_(b),
link_(link)
{
}
virtual Project* GetRelevantProject() const override
{
return a_->parent()->project();
}
virtual void redo() override
{
if (link_) {
done_ = Node::Link(a_, b_);
} else {
done_ = Node::Unlink(a_, b_);
}
}
virtual void undo() override
{
if (done_) {
if (link_) {
Node::Unlink(a_, b_);
} else {
Node::Link(a_, b_);
}
}
}
private:
Node* a_;
Node* b_;
bool link_;
bool done_;
};
class NodeUnlinkAllCommand : public UndoCommand {
public:
NodeUnlinkAllCommand(Node* node) :
node_(node)
{
}
virtual Project* GetRelevantProject() const override
{
return node_->parent()->project();
}
virtual void redo() override
{
unlinked_ = node_->links();
foreach (Node* link, unlinked_) {
Node::Unlink(node_, link);
}
}
virtual void undo() override
{
foreach (Node* link, unlinked_) {
Node::Link(node_, link);
}
unlinked_.clear();
}
private:
Node* node_;
QVector<Node*> unlinked_;
};
class NodeLinkManyCommand : public MultiUndoCommand {
public:
NodeLinkManyCommand(const QVector<Node*> nodes, bool link) :
nodes_(nodes)
{
foreach (Node* a, nodes_) {
foreach (Node* b, nodes_) {
if (a != b) {
add_child(new NodeLinkCommand(a, b, link));
}
}
}
}
virtual Project* GetRelevantProject() const override
{
return nodes_.first()->parent()->project();
}
private:
QVector<Node*> nodes_;
};
}
#endif // NODEVIEWUNDO_H