This makes the node system somewhat more high-level with the intent of making working with them far more flexible and stable. By making the architecture more abstracted, it becomes far less rigid which should allow us to do even more with it and make it much less crash prone.
83 lines
1.8 KiB
C++
83 lines
1.8 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2020 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef MEDIAINPUT_H
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#define MEDIAINPUT_H
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#include "codec/decoder.h"
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#include "node/node.h"
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#include "project/item/footage/stream.h"
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namespace olive {
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/**
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* @brief A node that imports an image
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*/
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class MediaInput : public Node
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{
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Q_OBJECT
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public:
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MediaInput();
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virtual QString Name() const override
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{
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return tr("Media");
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}
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virtual QString id() const override
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{
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return QStringLiteral("org.olivevideoeditor.Olive.mediainput");
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}
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virtual QString Description() const override
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{
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return tr("Import footage into the node graph.");
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}
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virtual Node* copy() const override
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{
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return new MediaInput();
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}
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virtual QVector<CategoryID> Category() const override;
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Stream* stream() const;
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void SetStream(Stream *s);
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virtual void Retranslate() override;
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virtual NodeValueTable Value(const QString& output, NodeValueDatabase& value) const override;
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static const QString kFootageInput;
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protected:
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virtual void InputValueChangedEvent(const QString& input, int element);
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Stream* connected_footage_;
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private slots:
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void FootageParametersChanged();
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};
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}
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#endif // MEDIAINPUT_H
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