443 lines
14 KiB
C++
443 lines
14 KiB
C++
/***
|
|
|
|
Olive - Non-Linear Video Editor
|
|
Copyright (C) 2021 Olive Team
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
***/
|
|
|
|
#include "traverser.h"
|
|
|
|
#include "node.h"
|
|
#include "render/job/footagejob.h"
|
|
#include "render/rendermanager.h"
|
|
|
|
namespace olive {
|
|
|
|
NodeValueDatabase NodeTraverser::GenerateDatabase(const Node* node, const TimeRange &range)
|
|
{
|
|
NodeValueDatabase database;
|
|
|
|
// We need to insert tables into the database for each input
|
|
foreach (const QString& input, node->inputs()) {
|
|
if (IsCancelled()) {
|
|
return NodeValueDatabase();
|
|
}
|
|
|
|
database.Insert(input, ProcessInput(node, input, range));
|
|
}
|
|
|
|
return database;
|
|
}
|
|
|
|
NodeValueRow NodeTraverser::GenerateRow(NodeValueDatabase *database, const Node *node, const TimeRange &range)
|
|
{
|
|
// Generate row
|
|
NodeValueRow row;
|
|
for (auto it=database->begin(); it!=database->end(); it++) {
|
|
// Get hint for which value should be pulled
|
|
NodeValue value = GenerateRowValue(node, it.key(), &it.value());
|
|
row.insert(it.key(), value);
|
|
}
|
|
|
|
PreProcessRow(range, row);
|
|
|
|
return row;
|
|
}
|
|
|
|
NodeValueRow NodeTraverser::GenerateRow(const Node *node, const TimeRange &range)
|
|
{
|
|
// Generate database of input values of node
|
|
NodeValueDatabase database = GenerateDatabase(node, range);
|
|
|
|
return GenerateRow(&database, node, range);
|
|
}
|
|
|
|
NodeValue NodeTraverser::GenerateRowValue(const Node *node, const QString &input, NodeValueTable *table)
|
|
{
|
|
NodeValue value = GenerateRowValueElement(node, input, -1, table);
|
|
|
|
if (value.array()) {
|
|
// Resolve each element of array
|
|
QVector<NodeValueTable> tables = value.data().value<QVector<NodeValueTable> >();
|
|
QVector<NodeValue> output(tables.size());
|
|
|
|
for (int i=0; i<tables.size(); i++) {
|
|
output[i] = GenerateRowValueElement(node, input, i, &tables[i]);
|
|
}
|
|
|
|
value = NodeValue(value.type(), QVariant::fromValue(output), value.source(), value.array(), value.tag());
|
|
}
|
|
|
|
return value;
|
|
}
|
|
|
|
NodeValue NodeTraverser::GenerateRowValueElement(const Node *node, const QString &input, int element, NodeValueTable *table)
|
|
{
|
|
return GenerateRowValueElement(node->GetValueHintForInput(input, element), node->GetInputDataType(input), table);
|
|
}
|
|
|
|
NodeValue NodeTraverser::GenerateRowValueElement(const Node::ValueHint &hint, NodeValue::Type preferred_type, NodeValueTable *table)
|
|
{
|
|
int value_index = GenerateRowValueElementIndex(hint, preferred_type, table);
|
|
|
|
if (value_index == -1) {
|
|
// If value was -1, try getting the last value
|
|
value_index = table->Count() - 1;
|
|
}
|
|
|
|
if (value_index == -1) {
|
|
// If value is still -1, assume the table is empty and return nothing
|
|
return NodeValue();
|
|
}
|
|
|
|
return table->TakeAt(value_index);
|
|
}
|
|
|
|
int NodeTraverser::GenerateRowValueElementIndex(const Node::ValueHint &hint, NodeValue::Type preferred_type, const NodeValueTable *table)
|
|
{
|
|
QVector<NodeValue::Type> types = hint.types();
|
|
|
|
if (types.isEmpty()) {
|
|
types.append(preferred_type);
|
|
}
|
|
|
|
if (hint.index() == -1) {
|
|
// Get most recent value with this type and tag
|
|
return table->GetValueIndex(types, hint.tag());
|
|
} else {
|
|
// Try to find value at this index
|
|
int index = table->Count() - 1 - hint.index();
|
|
int diff = 0;
|
|
|
|
while (index + diff < table->Count() && index - diff >= 0) {
|
|
if (index + diff < table->Count() && types.contains(table->at(index + diff).type())) {
|
|
return index + diff;
|
|
}
|
|
if (index - diff >= 0 && types.contains(table->at(index - diff).type())) {
|
|
return index - diff;
|
|
}
|
|
diff++;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
int NodeTraverser::GenerateRowValueElementIndex(const Node *node, const QString &input, int element, const NodeValueTable *table)
|
|
{
|
|
return GenerateRowValueElementIndex(node->GetValueHintForInput(input, element), node->GetInputDataType(input), table);
|
|
}
|
|
|
|
NodeGlobals NodeTraverser::GenerateGlobals(const VideoParams ¶ms, const TimeRange &time)
|
|
{
|
|
return NodeGlobals(QVector2D(params.width(), params.height()), params.pixel_aspect_ratio(), time);
|
|
}
|
|
|
|
int NodeTraverser::GetChannelCountFromJob(const GenerateJob &job)
|
|
{
|
|
int max_channel_count = 0;
|
|
|
|
// Find maximum channel count
|
|
for (auto it=job.GetValues().cbegin(); it!=job.GetValues().cend(); it++) {
|
|
if (it.value().type() == NodeValue::kTexture) {
|
|
TexturePtr tex = it.value().data().value<TexturePtr>();
|
|
if (tex) {
|
|
max_channel_count = qMax(max_channel_count, tex->channel_count());
|
|
}
|
|
}
|
|
}
|
|
if (max_channel_count == 0) {
|
|
max_channel_count = VideoParams::kRGBChannelCount;
|
|
}
|
|
|
|
switch (job.GetAlphaChannelRequired()) {
|
|
case GenerateJob::kAlphaForceOn:
|
|
return VideoParams::kRGBAChannelCount;
|
|
case GenerateJob::kAlphaForceOff:
|
|
if (max_channel_count >= 1 && max_channel_count < VideoParams::kRGBChannelCount) {
|
|
return max_channel_count;
|
|
} else {
|
|
return VideoParams::kRGBChannelCount;
|
|
}
|
|
case GenerateJob::kAlphaAuto:
|
|
return max_channel_count;
|
|
}
|
|
|
|
// Default fallback, should never get here
|
|
return VideoParams::kRGBAChannelCount;
|
|
}
|
|
|
|
NodeValueTable NodeTraverser::ProcessInput(const Node* node, const QString& input, const TimeRange& range)
|
|
{
|
|
// If input is connected, retrieve value directly
|
|
if (node->IsInputConnected(input)) {
|
|
|
|
TimeRange adjusted_range = node->InputTimeAdjustment(input, -1, range);
|
|
|
|
// Value will equal something from the connected node, follow it
|
|
return GenerateTable(node->GetConnectedOutput(input), node->GetValueHintForInput(input), adjusted_range);
|
|
|
|
} else {
|
|
|
|
// Store node
|
|
QVariant return_val;
|
|
bool is_array = node->InputIsArray(input);
|
|
|
|
if (is_array) {
|
|
|
|
// Value is an array, we will return a list of NodeValueTables
|
|
QVector<NodeValueTable> array_tbl(node->InputArraySize(input));
|
|
|
|
for (int i=0; i<array_tbl.size(); i++) {
|
|
NodeValueTable& sub_tbl = array_tbl[i];
|
|
TimeRange adjusted_range = node->InputTimeAdjustment(input, i, range);
|
|
|
|
if (node->IsInputConnected(input, i)) {
|
|
sub_tbl = GenerateTable(node->GetConnectedOutput(input, i), node->GetValueHintForInput(input, i), adjusted_range);
|
|
} else {
|
|
QVariant input_value = node->GetValueAtTime(input, adjusted_range.in(), i);
|
|
sub_tbl.Push(node->GetInputDataType(input), input_value, node);
|
|
}
|
|
}
|
|
|
|
return_val = QVariant::fromValue(array_tbl);
|
|
|
|
} else {
|
|
|
|
// Not connected or an array, just pull the immediate
|
|
TimeRange adjusted_range = node->InputTimeAdjustment(input, -1, range);
|
|
|
|
return_val = node->GetValueAtTime(input, adjusted_range.in());
|
|
|
|
}
|
|
|
|
NodeValueTable return_table;
|
|
return_table.Push(node->GetInputDataType(input), return_val, node, is_array);
|
|
return return_table;
|
|
|
|
}
|
|
}
|
|
|
|
NodeTraverser::NodeTraverser() :
|
|
cancel_(nullptr)
|
|
{
|
|
}
|
|
|
|
NodeValueTable NodeTraverser::GenerateTable(const Node *n, const Node::ValueHint &hint, const TimeRange& range)
|
|
{
|
|
const Track* track = dynamic_cast<const Track*>(n);
|
|
if (track) {
|
|
// If the range is not wholly contained in this Block, we'll need to do some extra processing
|
|
return GenerateBlockTable(track, range);
|
|
}
|
|
|
|
// FIXME: Cache certain values here if we've already processed them before
|
|
|
|
// Generate row for node
|
|
NodeValueDatabase database = GenerateDatabase(n, range);
|
|
|
|
// Check for bypass
|
|
bool is_enabled;
|
|
if (!database[Node::kEnabledInput].Has(NodeValue::kBoolean)) {
|
|
// Fallback if we couldn't find a bool value
|
|
is_enabled = true;
|
|
} else {
|
|
is_enabled = database[Node::kEnabledInput].Get(NodeValue::kBoolean).toBool();
|
|
}
|
|
|
|
if (is_enabled) {
|
|
NodeValueRow row = GenerateRow(&database, n, range);
|
|
|
|
// Generate output table
|
|
NodeValueTable table = database.Merge();
|
|
|
|
// By this point, the node should have all the inputs it needs to render correctly
|
|
n->Value(row, GenerateGlobals(video_params_, range), &table);
|
|
|
|
return table;
|
|
} else {
|
|
// If this node has an effect input, ensure that is pushed last
|
|
NodeValueTable primary;
|
|
if (!n->GetEffectInputID().isEmpty()) {
|
|
primary = database.Take(n->GetEffectInputID());
|
|
}
|
|
|
|
NodeValueTable m = database.Merge();
|
|
m.Push(primary);
|
|
return m;
|
|
}
|
|
}
|
|
|
|
NodeValueTable NodeTraverser::GenerateBlockTable(const Track *track, const TimeRange &range)
|
|
{
|
|
// By default, just follow the in point
|
|
Block* active_block = track->BlockAtTime(range.in());
|
|
|
|
NodeValueTable table;
|
|
|
|
if (active_block) {
|
|
table = GenerateTable(active_block, track->GetValueHintForInput(Track::kBlockInput, track->GetArrayIndexFromBlock(active_block)), Track::TransformRangeForBlock(active_block, range));
|
|
}
|
|
|
|
return table;
|
|
}
|
|
|
|
|
|
QVector2D NodeTraverser::GenerateResolution() const
|
|
{
|
|
return QVector2D(video_params_.square_pixel_width(), video_params_.height());
|
|
}
|
|
|
|
void NodeTraverser::ResolveJobs(NodeValue &val, const TimeRange &range)
|
|
{
|
|
if (val.type() == NodeValue::kTexture || val.type() == NodeValue::kSamples) {
|
|
const QVariant &v = val.data();
|
|
|
|
if (v.canConvert<ShaderJob>()) {
|
|
|
|
ShaderJob job = v.value<ShaderJob>();
|
|
|
|
VideoParams tex_params = GetCacheVideoParams();
|
|
tex_params.set_channel_count(GetChannelCountFromJob(job));
|
|
|
|
TexturePtr tex = CreateTexture(tex_params);
|
|
|
|
PreProcessRow(range, job.GetValues());
|
|
ProcessShader(tex, val.source(), range, job);
|
|
|
|
val.set_data(QVariant::fromValue(tex));
|
|
|
|
} else if (v.canConvert<GenerateJob>()) {
|
|
|
|
GenerateJob job = v.value<GenerateJob>();
|
|
|
|
VideoParams tex_params = GetCacheVideoParams();
|
|
tex_params.set_channel_count(GetChannelCountFromJob(job));
|
|
|
|
VideoParams upload_params = tex_params;
|
|
if (job.GetRequestedFormat() != VideoParams::kFormatInvalid) {
|
|
upload_params.set_format(job.GetRequestedFormat());
|
|
}
|
|
|
|
TexturePtr tex = CreateTexture(upload_params);
|
|
|
|
PreProcessRow(range, job.GetValues());
|
|
ProcessFrameGeneration(tex, val.source(), job);
|
|
|
|
if (!job.GetColorspace().isEmpty()) {
|
|
// Convert to reference space
|
|
TexturePtr dest = CreateTexture(tex_params);
|
|
|
|
ConvertToReferenceSpace(dest, tex, job.GetColorspace());
|
|
|
|
tex = dest;
|
|
}
|
|
|
|
val.set_data(QVariant::fromValue(tex));
|
|
|
|
} else if (v.canConvert<ColorTransformJob>()) {
|
|
|
|
ColorTransformJob job = v.value<ColorTransformJob>();
|
|
|
|
VideoParams src_params = job.GetInputTexture()->params();
|
|
src_params.set_channel_count(GetChannelCountFromJob(job));
|
|
|
|
TexturePtr dest = CreateTexture(src_params);
|
|
|
|
ProcessColorTransform(dest, val.source(), job);
|
|
|
|
val.set_data(QVariant::fromValue(dest));
|
|
|
|
} else if (v.canConvert<FootageJob>()) {
|
|
|
|
FootageJob job = v.value<FootageJob>();
|
|
|
|
if (job.type() == Track::kVideo) {
|
|
|
|
rational footage_time = Footage::AdjustTimeByLoopMode(range.in(), job.loop_mode(), job.length(), job.video_params().video_type(), job.video_params().frame_rate_as_time_base());
|
|
|
|
TexturePtr tex;
|
|
|
|
// Adjust footage job's divider
|
|
VideoParams render_params = GetCacheVideoParams();
|
|
VideoParams job_params = job.video_params();
|
|
|
|
// HACK/FIXME: Override old cached probe data that contains an invalid divider. Might be
|
|
// good in the future to version the probe data so we can automatically
|
|
// ignore older stuff.
|
|
job_params.set_divider(render_params.divider());
|
|
|
|
// See if we can make this divider larger (i.e. if the footage is smaller)
|
|
while (job_params.divider() > 1
|
|
&& VideoParams::GetScaledDimension(job_params.width(), job_params.divider()-1) < render_params.effective_width()
|
|
&& VideoParams::GetScaledDimension(job_params.height(), job_params.divider()-1) < render_params.effective_height()) {
|
|
job_params.set_divider(job_params.divider() - 1);
|
|
}
|
|
job.set_video_params(job_params);
|
|
|
|
if (footage_time.isNaN()) {
|
|
// Push dummy texture
|
|
tex = CreateDummyTexture(job.video_params());
|
|
} else {
|
|
VideoParams managed_params = job.video_params();
|
|
managed_params.set_format(GetCacheVideoParams().format());
|
|
|
|
tex = CreateTexture(job.video_params());
|
|
ProcessVideoFootage(tex, job, footage_time);
|
|
}
|
|
|
|
val.set_data(QVariant::fromValue(tex));
|
|
|
|
} else if (job.type() == Track::kAudio) {
|
|
|
|
SampleBufferPtr buffer = CreateSampleBuffer(GetCacheAudioParams(), range.length());
|
|
ProcessAudioFootage(buffer, job, range);
|
|
val.set_data(QVariant::fromValue(buffer));
|
|
|
|
}
|
|
|
|
} else if (v.canConvert<SampleJob>()) {
|
|
|
|
SampleJob job = v.value<SampleJob>();
|
|
SampleBufferPtr output_buffer = CreateSampleBuffer(job.samples()->audio_params(), job.samples()->sample_count());
|
|
ProcessSamples(output_buffer, val.source(), range, job);
|
|
val.set_data(QVariant::fromValue(output_buffer));
|
|
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
void NodeTraverser::PreProcessRow(const TimeRange &range, NodeValueRow &row)
|
|
{
|
|
QByteArray cached_node_hash;
|
|
|
|
// Resolve any jobs
|
|
for (auto it=row.begin(); it!=row.end(); it++) {
|
|
// Jobs will almost always be submitted with one of these types
|
|
NodeValue &val = it.value();
|
|
|
|
ResolveJobs(val, range);
|
|
}
|
|
}
|
|
|
|
TexturePtr NodeTraverser::CreateDummyTexture(const VideoParams &p)
|
|
{
|
|
return std::make_shared<Texture>(p);
|
|
}
|
|
|
|
}
|