Files
oak-editor/app/node/audio/volume/volume.cpp
T
itsmattkc 1363d2b94c mathnode: expanded math node
Implemented handling of various different types.
2020-04-01 05:21:50 +11:00

68 lines
1.5 KiB
C++

#include "volume.h"
VolumeNode::VolumeNode()
{
samples_input_ = new NodeInput("samples_in", NodeParam::kSamples);
AddInput(samples_input_);
volume_input_ = new NodeInput("volume_in", NodeParam::kFloat, 1);
volume_input_->set_property("min", 0.0);
volume_input_->set_property("view", "db");
AddInput(volume_input_);
}
Node *VolumeNode::copy() const
{
return new VolumeNode();
}
QString VolumeNode::Name() const
{
return tr("Volume");
}
QString VolumeNode::id() const
{
return QStringLiteral("org.olivevideoeditor.Olive.volume");
}
QString VolumeNode::Category() const
{
return tr("Audio");
}
QString VolumeNode::Description() const
{
return tr("Adjusts the volume of an audio source.");
}
Node::Capabilities VolumeNode::GetCapabilities(const NodeValueDatabase &) const
{
return kSampleProcessor;
}
NodeInput *VolumeNode::ProcessesSamplesFrom(const NodeValueDatabase &value) const
{
return samples_input_;
}
void VolumeNode::ProcessSamples(const NodeValueDatabase &values, const AudioRenderingParams& params, const SampleBufferPtr input, SampleBufferPtr output, int index) const
{
float volume_val = values[volume_input_].Get(NodeParam::kFloat).toFloat();
for (int i=0;i<params.channel_count();i++) {
output->data()[i][index] = input->data()[i][index] * volume_val;
}
}
void VolumeNode::Retranslate()
{
samples_input_->set_name(tr("Samples"));
volume_input_->set_name(tr("Volume"));
}
NodeInput *VolumeNode::samples_input() const
{
return samples_input_;
}