Files
oak-editor/app/widget/nodeview/nodeview.h
T
Mike-Solar bb40b4923e style: unify identifier naming per updated conventions
Automated with clang-tidy readability-identifier-naming (config added to
.clang-tidy) plus scripted passes, per the updated rules now documented
in CONTRIBUTING.md:

- types (class/struct/enum/alias/template params): PascalCase
- functions, variables, members: snake_case (incl. rational -> Rational)
- private/protected members: trailing underscore; static member
  variables likewise (instance_, available_themes_)
- constants and enum values: snake_case (kLinear -> k_linear,
  F32P -> f32p); ALL_CAPS reserved for macros
- macros: OAK_ prefix (OLIVE_ADD_TEST/OLIVE_ASSERT/OLIVE_CONFIG ->
  OAK_ADD_TEST/OAK_ASSERT/OAK_CONFIG, GL_PREAMBLE -> OAK_GL_PREAMBLE,
  include guards -> OAK_*)
- file names: all lowercase (Current/Plugin/OliveHost/OliveClip/
  OlivePluginInstance -> current/plugin/olivehost/oliveclip/
  oliveplugininstance)
- getters share the member name sans underscore, setters set_foo()
- Qt and third-party (OpenFX) virtual overrides and framework callbacks
  keep their original names (exempt in .clang-tidy)

Manual follow-ups required where automation could not reach:
- string-based QMetaObject/SIGNAL/SLOT references updated to renamed
  methods (AddTask, CreatedFile, DeleteSpecificFile, moveSelectionUp, ...)
- macro bodies referencing renamed methods (OLIVE_CONFIG,
  NODE_DEFAULT_DESTRUCTOR, MANAGEDDISPLAYWIDGET_*)
- self-shadowing locals renamed where signals/methods became same-named
  (size_changed, worker_count, selected_items, import param, filters)
- third_party OFX member/namespace usages restored (OFX::Host::*,
  _created, _clipPrefsDirty, createInstance, clearPersistentMessage)
- STL protocol aliases restored (const_iterator) with .clang-tidy
  ignore rules; qHash overloads restored

Full build and test suite pass: ctest 4/4, ~1960 gtest cases green.
2026-07-19 16:10:54 +08:00

302 lines
7.0 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
Modifications Copyright (C) 2025 mikesolar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef OAK_NODEVIEW_H
#define OAK_NODEVIEW_H
#include <QGraphicsView>
#include <QTimer>
#include "core.h"
#include "node/group/group.h"
#include "nodeviewedge.h"
#include "nodeviewcontext.h"
#include "nodeviewminimap.h"
#include "nodeviewscene.h"
#include "widget/handmovableview/handmovableview.h"
#include "widget/menu/menu.h"
namespace olive
{
/**
* @brief A widget for viewing and editing node graphs
*
* This widget takes a NodeGraph object and constructs a QGraphicsScene representing its data, viewing and allowing
* the user to make modifications to it.
*/
class NodeView : public HandMovableView {
Q_OBJECT
public:
NodeView(QWidget *parent = nullptr);
virtual ~NodeView() override;
void set_contexts(const QVector<Node *> &nodes);
const QVector<Node *> &get_contexts() const
{
if (overlay_view_) {
return overlay_view_->get_contexts();
} else {
return contexts_;
}
}
bool is_group_overlay() const
{
return overlay_view_;
}
void close_contexts_belonging_to_project(Project *project);
void clear_graph();
/**
* @brief Delete selected nodes from graph (user-friendly/undoable)
*/
void delete_selected();
void select_all();
void deselect_all();
void select(const QVector<Node::ContextPair> &nodes,
bool center_view_on_item);
void copy_selected(bool cut);
void paste();
void duplicate();
void set_color_label(int index);
void zoom_in();
void zoom_out();
const QVector<Node *> &get_current_contexts() const
{
return contexts_;
}
public slots:
void set_mini_map_enabled(bool e)
{
minimap_->setVisible(e);
}
void show_add_menu()
{
Menu *m = create_add_menu(nullptr);
m->exec(QCursor::pos());
delete m;
}
void center_on_items_bounding_rect();
void center_on_node(olive::Node *n);
void label_selected_nodes();
signals:
void nodes_selected(const QVector<Node *> &nodes);
void nodes_deselected(const QVector<Node *> &nodes);
void node_selection_changed(const QVector<Node *> &nodes);
void
node_selection_changed_with_contexts(const QVector<Node::ContextPair> &nodes);
void node_group_opened(NodeGroup *group);
void node_group_closed();
void esc_pressed();
protected:
virtual void keyPressEvent(QKeyEvent *event) override;
virtual void mousePressEvent(QMouseEvent *event) override;
virtual void mouseMoveEvent(QMouseEvent *event) override;
virtual void mouseReleaseEvent(QMouseEvent *event) override;
virtual void mouseDoubleClickEvent(QMouseEvent *event) override;
virtual void dragEnterEvent(QDragEnterEvent *event) override;
virtual void dragMoveEvent(QDragMoveEvent *event) override;
virtual void dropEvent(QDropEvent *event) override;
virtual void dragLeaveEvent(QDragLeaveEvent *event) override;
virtual void resizeEvent(QResizeEvent *event) override;
virtual void zoom_into_cursor_position(QWheelEvent *event, double multiplier,
const QPointF &cursor_pos) override;
virtual bool event(QEvent *event) override;
virtual bool eventFilter(QObject *object, QEvent *event) override;
virtual void changeEvent(QEvent *e) override;
private:
void detach_items_from_cursor(bool delete_nodes_too = true);
void set_flow_direction(NodeViewCommon::FlowDirection dir);
void move_attached_nodes_to_cursor(const QPoint &p);
void process_moving_attached_nodes(const QPoint &pos);
QVector<Node *> process_dropping_attached_nodes(MultiUndoCommand *command,
Node *select_context,
const QPoint &pos);
Node *get_context_at_mouse_pos(const QPoint &p);
void connect_selection_changed_signal();
void disconnect_selection_changed_signal();
void zoom_from_keyboard(double multiplier);
void clear_create_edge_input_if_necessary();
QPointF get_estimated_position_for_context(NodeViewItem *item,
Node *context) const;
NodeViewItem *get_assumed_item_for_selected_node(Node *node);
bool get_assumed_position_for_selected_node(Node *node, Node::Position *pos);
Menu *create_add_menu(Menu *parent);
void position_new_edge(const QPoint &pos);
void add_context(Node *n);
void remove_context(Node *n);
bool is_item_attached_to_cursor(NodeViewItem *item) const;
void expand_item(NodeViewItem *item);
void collapse_item(NodeViewItem *item);
void end_edge_drag(bool cancel = false);
void post_paste(const QVector<Node *> &new_nodes,
const Node::PositionMap &map);
void resize_overlay();
NodeViewMiniMap *minimap_;
NodeViewContext *get_context_item_from_node_item(NodeViewItem *item);
struct AttachedItem {
NodeViewItem *item;
Node *node;
QPointF original_pos;
};
void set_attached_items(const QVector<AttachedItem> &items);
QVector<AttachedItem> attached_items_;
NodeViewEdge *drop_edge_;
NodeInput drop_input_;
NodeViewEdge *create_edge_;
NodeViewItem *create_edge_output_item_;
NodeViewItem *create_edge_input_item_;
NodeInput create_edge_input_;
bool create_edge_already_exists_;
bool create_edge_from_output_;
QVector<NodeViewItem *> create_edge_expanded_items_;
NodeViewScene scene_;
QVector<Node *> selected_nodes_;
QVector<Node *> contexts_;
QVector<Node *> last_set_filter_nodes_;
QMap<Node *, QPointF> context_offsets_;
QMap<NodeViewItem *, QPointF> dragging_items_;
NodeView *overlay_view_;
double scale_;
bool dont_emit_selection_signals_;
QAction *show_in_param_editor_action_;
static const double k_minimum_scale;
static const int k_maximum_contexts;
private slots:
/**
* @brief Receiver for when the scene's selected items change
*/
void update_selection_cache();
/**
* @brief Receiver for when the user right clicks (or otherwise requests a context menu)
*/
void show_context_menu(const QPoint &pos);
/**
* @brief Receiver for when the user requests a new node from the add menu
*/
void create_node_slot(QAction *action);
/**
* @brief Receiver for setting the direction from the context menu
*/
void context_menu_set_direction(QAction *action);
/**
* @brief Opens the selected node in a Viewer
*/
void open_selected_node_in_viewer();
void update_scene_bounding_rect();
void reposition_mini_map();
void update_viewport_on_mini_map();
void move_to_scene_point(const QPointF &pos);
void node_removed_from_graph();
void group_nodes();
void ungroup_nodes();
void show_node_properties();
void show_selected_node_in_param_editor();
void item_about_to_be_deleted(NodeViewItem *item);
void close_overlay();
};
}
#endif // OAK_NODEVIEW_H