Files
oak-editor/app/node/input/media/audio/audio.cpp
T
itsmattkc 1aa87cbda6 various: encapsulate all code in the olive namespace to avoid name collisions
Large-scale code cleanup. Also adds a license to the top of all files that were
missing it.
2020-04-06 15:29:53 +10:00

50 lines
1.1 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "audio.h"
OLIVE_NAMESPACE_ENTER
AudioInput::AudioInput()
{
}
Node *AudioInput::copy() const
{
return new AudioInput();
}
QString AudioInput::Name() const
{
return tr("Audio Input");
}
QString AudioInput::id() const
{
return QStringLiteral("org.olivevideoeditor.Olive.audioinput");
}
QString AudioInput::Description() const
{
return tr("Import an audio footage stream.");
}
OLIVE_NAMESPACE_EXIT