597 lines
13 KiB
C++
597 lines
13 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2020 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef CORE_H
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#define CORE_H
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#include <QFileInfoList>
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#include <QList>
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#include <QTimer>
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#include <QTranslator>
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#include "common/rational.h"
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#include "common/timecodefunctions.h"
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#include "project/item/footage/footage.h"
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#include "project/item/sequence/sequence.h"
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#include "project/project.h"
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#include "project/projectviewmodel.h"
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#include "task/task.h"
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#include "tool/tool.h"
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#include "undo/undostack.h"
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namespace olive {
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class MainWindow;
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/**
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* @brief The main central Olive application instance
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*
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* This runs both in GUI and CLI modes (and handles what to init based on that).
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* It also contains various global functions/variables for use throughout Olive.
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*
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* The "public slots" are usually user-triggered actions and can be connected to UI elements (e.g. creating a folder,
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* opening the import dialog, etc.)
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*/
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class Core : public QObject
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{
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Q_OBJECT
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public:
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class CoreParams
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{
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public:
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CoreParams();
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enum RunMode {
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kRunNormal,
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kHeadlessExport,
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kHeadlessPreCache
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};
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bool fullscreen() const
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{
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return run_fullscreen_;
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}
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void set_fullscreen(bool e)
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{
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run_fullscreen_ = e;
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}
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RunMode run_mode() const
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{
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return mode_;
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}
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void set_run_mode(RunMode m)
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{
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mode_ = m;
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}
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const QString startup_project() const
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{
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return startup_project_;
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}
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void set_startup_project(const QString& p)
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{
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startup_project_ = p;
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}
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const QString& startup_language() const
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{
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return startup_language_;
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}
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void set_startup_language(const QString& s)
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{
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startup_language_ = s;
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}
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private:
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RunMode mode_;
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QString startup_project_;
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QString startup_language_;
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bool run_fullscreen_;
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};
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/**
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* @brief Core Constructor
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*
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* Currently empty
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*/
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Core(const CoreParams& params);
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/**
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* @brief Core object accessible from anywhere in the code
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*
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* Use this to access Core functions.
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*/
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static Core* instance();
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const CoreParams& core_params() const
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{
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return core_params_;
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}
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/**
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* @brief Start Olive Core
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*
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* Main application launcher. Parses command line arguments and constructs main window (if entering a GUI mode).
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*/
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void Start();
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/**
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* @brief Stop Olive Core
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*
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* Ends all threads and frees all memory ready for the application to exit.
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*/
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void Stop();
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/**
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* @brief Retrieve main window instance
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*
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* @return
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*
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* Pointer to the olive::MainWindow object, or nullptr if running in CLI mode.
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*/
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MainWindow* main_window();
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/**
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* @brief Retrieve UndoStack object
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*/
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UndoStack* undo_stack();
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/**
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* @brief Import a list of files
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*
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* FIXME: I kind of hate this, it needs a model to update correctly. Is there a way that Items can signal enough to
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* make passing references to the model unnecessary?
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*
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* @param urls
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*/
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void ImportFiles(const QStringList& urls, ProjectViewModel *model, Folder *parent);
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/**
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* @brief Get the currently active tool
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*/
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const Tool::Item& tool() const;
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/**
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* @brief Get the currently selected object that the add tool should make (if the add tool is active)
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*/
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const Tool::AddableObject& GetSelectedAddableObject() const;
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/**
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* @brief Get the currently selected node that the transition tool should make (if the transition tool is active)
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*/
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const QString& GetSelectedTransition() const;
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/**
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* @brief Get current snapping value
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*/
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const bool& snapping() const;
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/**
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* @brief Returns a list of the most recently opened/saved projects
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*/
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const QStringList& GetRecentProjects() const;
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/**
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* @brief Get the currently active project
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*
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* Uses the UI/Panel system to determine which Project was the last focused on and assumes this is the active Project
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* that the user wishes to work on.
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*
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* @return
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*
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* The active Project file, or nullptr if the heuristic couldn't find one.
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*/
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Project* GetActiveProject() const;
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ProjectViewModel* GetActiveProjectModel() const;
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Folder* GetSelectedFolderInActiveProject() const;
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/**
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* @brief Gets current timecode display mode
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*/
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Timecode::Display GetTimecodeDisplay() const;
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/**
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* @brief Sets current timecode display mode
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*/
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void SetTimecodeDisplay(Timecode::Display d);
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/**
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* @brief Set how frequently an autorecovery should be saved (if the project has changed, see SetProjectModified())
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*/
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void SetAutorecoveryInterval(int minutes);
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static void CopyStringToClipboard(const QString& s);
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static QString PasteStringFromClipboard();
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/**
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* @brief Recursively count files in a file/directory list
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*/
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static int CountFilesInFileList(const QFileInfoList &filenames);
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static QVariant GetPreferenceForRenderMode(RenderMode::Mode mode, const QString& preference);
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static void SetPreferenceForRenderMode(RenderMode::Mode mode, const QString& preference, const QVariant& value);
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/**
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* @brief Show a dialog to the user to rename a set of nodes
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*/
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void LabelNodes(const QVector<Node *> &nodes);
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/**
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* @brief Create a new sequence named appropriately for the active project
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*/
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Sequence* CreateNewSequenceForProject(Project *project) const;
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/**
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* @brief Opens a project from the recently opened list
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*/
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void OpenProjectFromRecentList(int index);
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enum CloseProjectBehavior {
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kCloseProjectOnlyOne,
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kCloseProjectAsk,
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kCloseProjectSave,
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kCloseProjectDontSave
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};
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/**
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* @brief Closes a project
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*/
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bool CloseProject(Project* p, bool auto_open_new, CloseProjectBehavior& confirm_behavior);
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bool CloseProject(Project* p, bool auto_open_new);
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/**
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* @brief Closes all open projects
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*/
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bool CloseAllProjects(bool auto_open_new);
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/**
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* @brief Runs a modal cache task on the currently active sequence
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*/
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void CacheActiveSequence(bool in_out_only);
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/**
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* @brief Check each footage object for whether it still exists or has changed
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*/
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bool ValidateFootageInLoadedProject(Project* project, const QString &project_saved_url);
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/**
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* @brief Changes the current language
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*/
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bool SetLanguage(const QString& locale);
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/**
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* @brief Saves a specific project
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*/
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bool SaveProject(Project *p);
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/**
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* @brief Show message in main window's status bar
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*
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* Shorthand for Core::instance()->main_window()->statusBar()->showMessage();
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*/
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void ShowStatusBarMessage(const QString& s);
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void OpenRecoveryProject(const QString& filename);
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static const uint kProjectVersion;
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public slots:
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/**
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* @brief Starts an open file dialog to load a project from file
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*/
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void OpenProject();
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/**
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* @brief Save the currently active project
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*
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* If the project hasn't been saved before, this will be equivalent to calling SaveActiveProjectAs().
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*/
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bool SaveActiveProject();
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/**
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* @brief Save the currently active project with a new filename
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*/
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bool SaveActiveProjectAs();
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/**
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* @brief Save all currently open projects
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*/
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bool SaveAllProjects();
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/**
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* @brief Closes the active project
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*
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* If no other projects are open, a new one is created automatically.
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*/
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bool CloseActiveProject();
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/**
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* @brief Closes all projects except the active project
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*/
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bool CloseAllExceptActiveProject();
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/**
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* @brief Closes all open projects
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*
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* Equivalent to `CloseAllProjects(true)`, but useful for the signal/slot system where you may not be able to specify
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* parameters.
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*/
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bool CloseAllProjects();
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/**
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* @brief Set the current application-wide tool
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*
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* @param tool
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*/
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void SetTool(const Tool::Item& tool);
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/**
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* @brief Set the current snapping setting
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*/
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void SetSnapping(const bool& b);
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/**
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* @brief Show an About dialog
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*/
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void DialogAboutShow();
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/**
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* @brief Open the import footage dialog and import the files selected (runs ImportFiles())
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*/
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void DialogImportShow();
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/**
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* @brief Show Preferences dialog
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*/
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void DialogPreferencesShow();
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/**
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* @brief Show Export dialog
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*/
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void DialogExportShow();
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/**
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* @brief Create a new folder in the currently active project
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*/
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void CreateNewFolder();
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/**
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* @brief Create a new sequence in the currently active project
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*/
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void CreateNewSequence();
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/**
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* @brief Set the currently selected object that the add tool should make
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*/
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void SetSelectedAddableObject(const Tool::AddableObject& obj);
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/**
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* @brief Set the currently selected object that the add tool should make
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*/
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void SetSelectedTransitionObject(const QString& obj);
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/**
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* @brief Clears the list of recently opened/saved projects
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*/
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void ClearOpenRecentList();
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/**
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* @brief Creates a new empty project and opens it
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*/
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void CreateNewProject();
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void CheckForAutoRecoveries();
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void BrowseAutoRecoveries();
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signals:
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/**
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* @brief Signal emitted when a project is opened
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*
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* Connects to main window so its UI can update based on the project
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*
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* @param p
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*/
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void ProjectOpened(Project* p);
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/**
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* @brief Signal emitted when a project is closed
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*/
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void ProjectClosed(Project* p);
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/**
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* @brief Signal emitted when the tool is changed from somewhere
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*/
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void ToolChanged(const Tool::Item& tool);
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/**
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* @brief Signal emitted when the snapping setting is changed
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*/
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void SnappingChanged(const bool& b);
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/**
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* @brief Signal emitted when the default timecode display mode changed
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*/
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void TimecodeDisplayChanged(Timecode::Display d);
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/**
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* @brief Signal emitted when a change is made to the open recent list
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*/
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void OpenRecentListChanged();
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private:
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/**
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* @brief Get the file filter than can be used with QFileDialog to open and save compatible projects
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*/
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static QString GetProjectFilter(bool include_any_filter);
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/**
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* @brief Returns the filename where the recently opened/saved projects should be stored
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*/
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static QString GetRecentProjectsFilePath();
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/**
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* @brief Called only on startup to set the locale
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*/
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void SetStartupLocale();
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/**
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* @brief Performs a "save as" on a specific project
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*/
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bool SaveProjectAs(Project *p);
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/**
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* @brief Adds a filename to the top of the recently opened projects list (or moves it if it already exists)
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*/
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void PushRecentlyOpenedProject(const QString &s);
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/**
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* @brief Declare custom types/classes for Qt's signal/slot system
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*
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* Qt's signal/slot system requires types to be declared. In the interest of doing this only at startup, we contain
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* them all in a function here.
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*/
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void DeclareTypesForQt();
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/**
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* @brief Start GUI portion of Olive
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*
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* Starts services and objects required for the GUI of Olive. It's guaranteed that running without this function will
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* create an application instance that is completely valid minus the UI (e.g. for CLI modes).
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*/
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void StartGUI(bool full_screen);
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/**
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* @brief Internal function for saving a project to a file
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*/
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void SaveProjectInternal(Project *project, const QString &override_filename = QString());
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/**
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* @brief Retrieves the currently most active sequence for exporting
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*/
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Sequence* GetSequenceToExport();
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static QString GetAutoRecoveryIndexFilename();
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static QString GetAutoRecoveryRoot();
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/**
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* @brief Internal main window object
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*/
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MainWindow* main_window_;
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/**
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* @brief List of currently open projects
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*/
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QList<Project*> open_projects_;
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/**
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* @brief Currently active tool
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*/
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Tool::Item tool_;
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/**
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* @brief Currently active addable object
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*/
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Tool::AddableObject addable_object_;
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/**
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* @brief Currently selected transition
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*/
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QString selected_transition_;
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/**
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* @brief Current snapping setting
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*/
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bool snapping_;
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/**
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* @brief Internal timer for saving autorecovery files
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*/
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QTimer autorecovery_timer_;
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/**
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* @brief Application-wide undo stack instance
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*/
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UndoStack undo_stack_;
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/**
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* @brief List of most recently opened/saved projects
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*/
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QStringList recent_projects_;
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/**
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* @brief Parameters set up in main() determining how the program should run
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*/
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CoreParams core_params_;
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/**
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* @brief Static singleton core instance
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*/
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static Core* instance_;
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/**
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* @brief Internal translator
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*/
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QTranslator* translator_;
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private slots:
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void SaveAutorecovery();
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void ProjectSaveSucceeded(Task *task);
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/**
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* @brief Adds a project to the "open projects" list
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*/
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void AddOpenProject(olive::Project* p);
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void AddOpenProjectFromTask(Task* task);
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void ImportTaskComplete(Task *task);
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bool ConfirmImageSequence(const QString &filename);
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void ProjectWasModified(bool e);
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bool StartHeadlessExport();
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void OpenStartupProject();
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/**
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* @brief Internal project open
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*/
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void OpenProjectInternal(const QString& filename);
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};
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}
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#endif // CORE_H
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