The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
144 lines
3.4 KiB
C++
144 lines
3.4 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2020 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "viewerwindow.h"
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#include <QKeyEvent>
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#include <QVBoxLayout>
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#include "common/timecodefunctions.h"
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namespace olive {
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ViewerWindow::ViewerWindow(QWidget *parent) :
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QWidget(parent, Qt::Window | Qt::WindowStaysOnTopHint),
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pixel_aspect_(1)
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{
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QVBoxLayout* layout = new QVBoxLayout(this);
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layout->setMargin(0);
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layout->setSpacing(0);
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display_widget_ = new ViewerDisplayWidget();
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layout->addWidget(display_widget_);
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}
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ViewerDisplayWidget *ViewerWindow::display_widget() const
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{
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return display_widget_;
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}
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void ViewerWindow::SetVideoParams(const VideoParams ¶ms)
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{
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width_ = params.width();
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height_ = params.height();
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pixel_aspect_ = params.pixel_aspect_ratio();
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UpdateMatrix();
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}
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void ViewerWindow::SetResolution(int width, int height)
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{
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width_ = width;
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height_ = height;
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UpdateMatrix();
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}
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void ViewerWindow::SetPixelAspectRatio(const rational &pixel_aspect)
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{
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pixel_aspect_ = pixel_aspect;
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UpdateMatrix();
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}
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void ViewerWindow::Play(const int64_t& start_timestamp, const int& playback_speed, const rational &timebase)
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{
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timer_.Start(start_timestamp, playback_speed, timebase.toDouble());
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playback_timebase_ = timebase;
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connect(display_widget_, &ViewerDisplayWidget::frameSwapped, this, &ViewerWindow::UpdateFromQueue);
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display_widget_->update();
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}
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void ViewerWindow::Pause()
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{
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disconnect(display_widget_, &ViewerDisplayWidget::frameSwapped, this, &ViewerWindow::UpdateFromQueue);
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queue_.clear();
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}
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void ViewerWindow::keyPressEvent(QKeyEvent *e)
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{
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QWidget::keyPressEvent(e);
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if (e->key() == Qt::Key_Escape) {
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close();
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}
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}
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void ViewerWindow::closeEvent(QCloseEvent *e)
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{
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QWidget::closeEvent(e);
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deleteLater();
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}
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void ViewerWindow::UpdateFromQueue()
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{
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int64_t t = timer_.GetTimestampNow();
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rational time = Timecode::timestamp_to_time(t, playback_timebase_);
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while (!queue_.empty()) {
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const ViewerPlaybackFrame& pf = queue_.front();
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if (pf.timestamp == time) {
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// Frame was in queue, no need to decode anything
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display_widget_->SetImage(pf.frame);
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return;
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} else {
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queue_.pop_front();
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}
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}
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}
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void ViewerWindow::UpdateMatrix()
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{
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// Set GL widget matrix to maintain this texture's aspect ratio
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double window_ar = static_cast<double>(this->width()) / static_cast<double>(this->height());
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double image_ar = static_cast<double>(width_) / static_cast<double>(height_) * pixel_aspect_.toDouble();
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QMatrix4x4 mat;
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if (window_ar > image_ar) {
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// Window is wider than image, adjust X scale
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mat.scale(image_ar / window_ar, 1.0f, 1.0f);
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} else if (window_ar < image_ar) {
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// Window is taller than image, adjust Y scale
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mat.scale(1.0f, window_ar / image_ar, 1.0f);
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}
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display_widget_->SetMatrixZoom(mat);
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}
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}
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