Files
oak-editor/app/node/output.h
T
itsmattkc 0ea98be443 ensure objects are in the correct thread when loading
Since we load in a separate thread, when the QObject based objects are
instantiated, they're created with affinity to that separate thread. Now we
specifically ensure they are moved to the main thread after their creation.
2020-01-14 00:10:21 +11:00

54 lines
1.3 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef NODEOUTPUT_H
#define NODEOUTPUT_H
#include "common/timerange.h"
#include "param.h"
/**
* @brief A node parameter designed to serve data to the input of another node
*/
class NodeOutput : public NodeParam
{
public:
/**
* @brief NodeOutput Constructor
*/
NodeOutput(const QString& id);
/**
* @brief Returns kOutput
*/
virtual Type type() override;
virtual QString name() override;
virtual void Load(QXmlStreamReader* reader, QHash<quintptr, NodeOutput*>& param_ptrs, QList<SerializedConnection> &input_connections) override;
virtual void Save(QXmlStreamWriter* writer) const override;
private:
};
#endif // NODEOUTPUT_H