Since we load in a separate thread, when the QObject based objects are instantiated, they're created with affinity to that separate thread. Now we specifically ensure they are moved to the main thread after their creation.
54 lines
1.3 KiB
C++
54 lines
1.3 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef NODEOUTPUT_H
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#define NODEOUTPUT_H
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#include "common/timerange.h"
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#include "param.h"
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/**
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* @brief A node parameter designed to serve data to the input of another node
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*/
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class NodeOutput : public NodeParam
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{
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public:
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/**
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* @brief NodeOutput Constructor
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*/
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NodeOutput(const QString& id);
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/**
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* @brief Returns kOutput
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*/
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virtual Type type() override;
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virtual QString name() override;
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virtual void Load(QXmlStreamReader* reader, QHash<quintptr, NodeOutput*>& param_ptrs, QList<SerializedConnection> &input_connections) override;
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virtual void Save(QXmlStreamWriter* writer) const override;
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private:
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};
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#endif // NODEOUTPUT_H
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