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oak-editor/app/node/generator/shape/shapenodebase.cpp
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/***
Olive - Non-Linear Video Editor
Copyright (C) 2021 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "shapenodebase.h"
#include <QtMath>
#include <QVector2D>
#include "common/util.h"
#include "core.h"
namespace olive {
#define super Node
const QString ShapeNodeBase::kBaseInput = QStringLiteral("base_in");
const QString ShapeNodeBase::kPositionInput = QStringLiteral("pos_in");
const QString ShapeNodeBase::kSizeInput = QStringLiteral("size_in");
const QString ShapeNodeBase::kColorInput = QStringLiteral("color_in");
ShapeNodeBase::ShapeNodeBase(bool create_color_input)
{
AddInput(kBaseInput, NodeValue::kTexture, InputFlags(kInputFlagNotKeyframable));
AddInput(kPositionInput, NodeValue::kVec2, QVector2D(0, 0));
AddInput(kSizeInput, NodeValue::kVec2, QVector2D(100, 100));
SetInputProperty(kSizeInput, QStringLiteral("min"), QVector2D(0, 0));
if (create_color_input) {
AddInput(kColorInput, NodeValue::kColor, QVariant::fromValue(Color(1.0, 0.0, 0.0, 1.0)));
}
// Initiate gizmos
QVector<NodeKeyframeTrackReference> pos_n_sz = {
NodeKeyframeTrackReference(NodeInput(this, kPositionInput), 0),
NodeKeyframeTrackReference(NodeInput(this, kPositionInput), 1),
NodeKeyframeTrackReference(NodeInput(this, kSizeInput), 0),
NodeKeyframeTrackReference(NodeInput(this, kSizeInput), 1)
};
poly_gizmo_ = AddDraggableGizmo<PolygonGizmo>({
NodeKeyframeTrackReference(NodeInput(this, kPositionInput), 0),
NodeKeyframeTrackReference(NodeInput(this, kPositionInput), 1),
});
for (int i=0; i<kGizmoScaleCount; i++) {
point_gizmo_[i] = AddDraggableGizmo<PointGizmo>(pos_n_sz, PointGizmo::kAbsolute);
}
SetEffectInput(kBaseInput);
SetFlags(kVideoEffect);
}
void ShapeNodeBase::Retranslate()
{
super::Retranslate();
SetInputName(kPositionInput, tr("Position"));
SetInputName(kSizeInput, tr("Size"));
if (HasInputWithID(kColorInput)) {
SetInputName(kColorInput, tr("Color"));
}
}
void ShapeNodeBase::UpdateGizmoPositions(const NodeValueRow &row, const NodeGlobals &globals)
{
// Use offsets to make the appearance of values that start in the top left, even though we
// really anchor around the center
QVector2D center_pt = globals.resolution() * 0.5;
SetInputProperty(kPositionInput, QStringLiteral("offset"), center_pt);
QVector2D pos = row[kPositionInput].data().value<QVector2D>();
QVector2D sz = row[kSizeInput].data().value<QVector2D>();
QVector2D half_sz = sz * 0.5;
double left_pt = pos.x() + center_pt.x() - half_sz.x();
double top_pt = pos.y() + center_pt.y() - half_sz.y();
double right_pt = left_pt + sz.x();
double bottom_pt = top_pt + sz.y();
double center_x_pt = mid(left_pt, right_pt);
double center_y_pt = mid(top_pt, bottom_pt);
point_gizmo_[kGizmoScaleTopLeft]->SetPoint(QPointF(left_pt, top_pt));
point_gizmo_[kGizmoScaleTopCenter]->SetPoint(QPointF(center_x_pt, top_pt));
point_gizmo_[kGizmoScaleTopRight]->SetPoint(QPointF(right_pt, top_pt));
point_gizmo_[kGizmoScaleBottomLeft]->SetPoint(QPointF(left_pt, bottom_pt));
point_gizmo_[kGizmoScaleBottomCenter]->SetPoint(QPointF(center_x_pt, bottom_pt));
point_gizmo_[kGizmoScaleBottomRight]->SetPoint(QPointF(right_pt, bottom_pt));
point_gizmo_[kGizmoScaleCenterLeft]->SetPoint(QPointF(left_pt, center_y_pt));
point_gizmo_[kGizmoScaleCenterRight]->SetPoint(QPointF(right_pt, center_y_pt));
poly_gizmo_->SetPolygon(QRectF(left_pt, top_pt, right_pt - left_pt, bottom_pt - top_pt));
}
ShaderCode ShapeNodeBase::GetShaderCode(const QString &shader_id) const
{
if (shader_id == QStringLiteral("mrg")) {
return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/alphaover.frag"));
}
return ShaderCode();
}
void ShapeNodeBase::GizmoDragMove(double x, double y, const Qt::KeyboardModifiers &modifiers)
{
DraggableGizmo *gizmo = static_cast<DraggableGizmo*>(sender());
NodeInputDragger &x_drag = gizmo->GetDraggers()[0];
NodeInputDragger &y_drag = gizmo->GetDraggers()[1];
if (gizmo == poly_gizmo_) {
x_drag.Drag(x_drag.GetStartValue().toDouble() + x);
y_drag.Drag(y_drag.GetStartValue().toDouble() + y);
} else {
bool from_center = modifiers & Qt::AltModifier;
bool keep_ratio = modifiers & Qt::ShiftModifier;
NodeInputDragger &w_drag = gizmo->GetDraggers()[2];
NodeInputDragger &h_drag = gizmo->GetDraggers()[3];
QVector2D gizmo_sz_start(w_drag.GetStartValue().toDouble(), h_drag.GetStartValue().toDouble());
QVector2D gizmo_pos_start(x_drag.GetStartValue().toDouble(), y_drag.GetStartValue().toDouble());
QVector2D gizmo_half_res = gizmo->GetGlobals().resolution()/2;
QVector2D adjusted_pt(x, y);
QVector2D new_size;
QVector2D new_pos;
QVector2D anchor;
static const int kXYCount = 2;
bool negative[kXYCount] = {false};
double original_ratio;
if (keep_ratio) {
original_ratio = w_drag.GetStartValue().toDouble() / h_drag.GetStartValue().toDouble();
}
// Calculate new size
if (from_center) {
// Calculate new size by using distance from center and doubling it
new_size = (adjusted_pt - gizmo_half_res - gizmo_pos_start) * 2;
if (IsGizmoTop(gizmo)) {
new_size.setY(-new_size.y());
}
if (IsGizmoLeft(gizmo)) {
new_size.setX(-new_size.x());
}
} else {
// Calculate new size by using distance from "anchor" - i.e. the opposite point of the shape
// from the gizmo being dragged
adjusted_pt -= gizmo_half_res;
anchor = GenerateGizmoAnchor(gizmo_pos_start, gizmo_sz_start, gizmo, &adjusted_pt) + gizmo_half_res;
adjusted_pt += gizmo_half_res;
// Calculate size and position
new_size = adjusted_pt - anchor;
// Abs size so neither coord is negative
for (int i=0; i<kXYCount; i++) {
if (new_size[i] < 0) {
negative[i] = true;
new_size[i] = -new_size[i];
}
}
}
// Restrict sizes by constraints
if (IsGizmoVerticalCenter(gizmo)) {
if (keep_ratio) {
// Calculate width from new height
new_size.setX(new_size.y() * original_ratio);
} else {
// Constrain to original width
new_size.setX(gizmo_sz_start.x());
}
}
if (IsGizmoHorizontalCenter(gizmo)) {
if (keep_ratio) {
// Calculate height from new width
new_size.setY(new_size.x() / original_ratio);
} else {
// Constrain to original height
new_size.setY(gizmo_sz_start.y());
}
}
if (IsGizmoCorner(gizmo)) {
if (keep_ratio) {
float hypot = std::hypot(new_size.x(), new_size.y());
float original_angle = std::atan2(gizmo_sz_start.x(), gizmo_sz_start.y());
// Calculate new size based on original angle and hypotenuse
new_size.setX(std::sin(original_angle) * hypot);
new_size.setY(std::cos(original_angle) * hypot);
}
}
// Calculate position
if (from_center) {
new_pos = gizmo_pos_start;
} else {
QVector2D using_size = new_size;
// Un-abs size
for (int i=0; i<kXYCount; i++) {
if (negative[i]) {
using_size[i] = -using_size[i];
}
}
// I'm pretty sure there's an algorithmic way of doing this, but I'm tired and this works
if (IsGizmoHorizontalCenter(gizmo)) {
using_size.setY(0);
}
if (IsGizmoVerticalCenter(gizmo)) {
using_size.setX(0);
}
new_pos = GenerateGizmoAnchor(gizmo_pos_start, gizmo_sz_start, gizmo) + using_size / 2;
}
x_drag.Drag(new_pos.x());
y_drag.Drag(new_pos.y());
w_drag.Drag(new_size.x());
h_drag.Drag(new_size.y());
}
}
QVector2D ShapeNodeBase::GenerateGizmoAnchor(const QVector2D &pos, const QVector2D &size, NodeGizmo *gizmo, QVector2D *pt) const
{
QVector2D anchor = pos;
QVector2D half_sz = size/2;
if (IsGizmoLeft(gizmo)) {
anchor.setX(anchor.x() + half_sz.x());
if (pt && pt->x() > anchor.x()) {
pt->setX(anchor.x());
}
}
if (IsGizmoRight(gizmo)) {
anchor.setX(anchor.x() - half_sz.x());
if (pt && pt->x() < anchor.x()) {
pt->setX(anchor.x());
}
}
if (IsGizmoTop(gizmo)) {
anchor.setY(anchor.y() + half_sz.y());
if (pt && pt->y() > anchor.y()) {
pt->setY(anchor.y());
}
}
if (IsGizmoBottom(gizmo)) {
anchor.setY(anchor.y() - half_sz.y());
if (pt && pt->y() < anchor.y()) {
pt->setY(anchor.y());
}
}
return anchor;
}
bool ShapeNodeBase::IsGizmoTop(NodeGizmo *g) const
{
return g == point_gizmo_[kGizmoScaleTopCenter] || g == point_gizmo_[kGizmoScaleTopLeft] || g == point_gizmo_[kGizmoScaleTopRight];
}
bool ShapeNodeBase::IsGizmoBottom(NodeGizmo *g) const
{
return g == point_gizmo_[kGizmoScaleBottomCenter] || g == point_gizmo_[kGizmoScaleBottomLeft] || g == point_gizmo_[kGizmoScaleBottomRight];
}
bool ShapeNodeBase::IsGizmoLeft(NodeGizmo *g) const
{
return g == point_gizmo_[kGizmoScaleTopLeft] || g == point_gizmo_[kGizmoScaleCenterLeft] || g == point_gizmo_[kGizmoScaleBottomLeft];
}
bool ShapeNodeBase::IsGizmoRight(NodeGizmo *g) const
{
return g == point_gizmo_[kGizmoScaleTopRight] || g == point_gizmo_[kGizmoScaleCenterRight] || g == point_gizmo_[kGizmoScaleBottomRight];
}
bool ShapeNodeBase::IsGizmoHorizontalCenter(NodeGizmo *g) const
{
return g == point_gizmo_[kGizmoScaleCenterLeft] || g == point_gizmo_[kGizmoScaleCenterRight];
}
bool ShapeNodeBase::IsGizmoVerticalCenter(NodeGizmo *g) const
{
return g == point_gizmo_[kGizmoScaleTopCenter] || g == point_gizmo_[kGizmoScaleBottomCenter];
}
bool ShapeNodeBase::IsGizmoCorner(NodeGizmo *g) const
{
return g == point_gizmo_[kGizmoScaleTopLeft] || g == point_gizmo_[kGizmoScaleTopRight]
|| g == point_gizmo_[kGizmoScaleBottomRight] || g == point_gizmo_[kGizmoScaleBottomLeft];
}
}