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oak-editor/app/node/generator/shape/shapenode.cpp
T

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2.6 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2021 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "shapenode.h"
namespace olive {
#define super ShapeNodeBase
QString ShapeNode::kTypeInput = QStringLiteral("type_in");
ShapeNode::ShapeNode()
{
PrependInput(kTypeInput, NodeValue::kCombo);
}
QString ShapeNode::Name() const
{
return tr("Shape");
}
QString ShapeNode::id() const
{
return QStringLiteral("org.olivevideoeditor.Olive.shape");
}
QVector<Node::CategoryID> ShapeNode::Category() const
{
return {kCategoryGenerator};
}
QString ShapeNode::Description() const
{
return tr("Generate a 2D primitive shape.");
}
void ShapeNode::Retranslate()
{
super::Retranslate();
SetInputName(kTypeInput, tr("Type"));
// Coordinate with Type enum
SetComboBoxStrings(kTypeInput, {tr("Rectangle"), tr("Ellipse")});
}
ShaderCode ShapeNode::GetShaderCode(const QString &shader_id) const
{
if (shader_id == QStringLiteral("shape")) {
return ShaderCode(FileFunctions::ReadFileAsString(QStringLiteral(":/shaders/shape.frag")));
} else {
return super::GetShaderCode(shader_id);
}
}
void ShapeNode::Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const
{
ShaderJob job;
job.InsertValue(value);
job.InsertValue(QStringLiteral("resolution_in"), NodeValue(NodeValue::kVec2, globals.resolution(), this));
job.SetAlphaChannelRequired(GenerateJob::kAlphaForceOn);
job.SetShaderID(QStringLiteral("shape"));
if (!value[kBaseInput].data().isNull()) {
// Push as merge node
ShaderJob merge;
merge.SetShaderID(QStringLiteral("mrg"));
merge.InsertValue(MergeNode::kBaseIn, value[kBaseInput]);
merge.InsertValue(MergeNode::kBlendIn, NodeValue(NodeValue::kTexture, QVariant::fromValue(job), this));
merge.SetAlphaChannelRequired(GenerateJob::kAlphaForceOn);
table->Push(NodeValue::kTexture, QVariant::fromValue(merge), this);
} else {
// Just push generate job
table->Push(NodeValue::kTexture, QVariant::fromValue(job), this);
}
}
}