Files
oak-editor/worker/rust/tests/worker.rs
T
Mike-Solar e563b340ac feat: oakengine facade, oaknode/oakrender impls, worker+CLI, app skeleton
- oaknode Rust crate: full implementation (core engine, sequence/
  track/block/footage, traverser, serializer, 43 node behaviors;
  493 tests green)
- oakrender Rust crate: full implementation incl. wgpu backend
  skeleton, ticket arena, worker pool (136 tests green; fixed
  lost-wakeup and ticket ordering races)
- src/facade/rust (oakfacade): 222 oakengine_* exports over the
  module C ABIs (61 tests green); worker_main + real POSIX shm
  frame-slot transport (SpscRingBuffer/FrameSlotPool, wire-compatible
  with engine/render/ipc)
- cli/rust + worker/rust binaries (29 + 29 tests green)
- oakotio: FCPXML import/export (49 tests green)
- oaktask: OTIO/FCPXML format dispatch (90 tests green)
- app/rust: gpui app skeleton — dock panels (viewers/timeline/
  explorer/inspector/node editor), transport, olive themes,
  i18n (en/zh), 37 tests green
- gpui submodule: menu checkmarks, dock ratios, vertical meter,
  CPU-frame viewer surface, drop-frame timecode
2026-08-10 08:12:08 +08:00

56 lines
2.0 KiB
Rust

// Oak Video Editor - Non-Linear Video Editor
// Copyright (C) 2026 Oak Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//! Binary-level tests for `oak-worker`: argument handling and the process
//! exit contract. The NDJSON control-loop behavior itself is exercised
//! in-process in `src/session.rs` (a real loop test would require a working
//! GPU backend, so it stays out of the unit suite).
use std::process::Command;
fn bin() -> &'static str {
env!("CARGO_BIN_EXE_oak-worker")
}
#[test]
fn help_exits_zero() {
let out = Command::new(bin()).arg("--help").output().expect("spawn oak-worker");
assert_eq!(out.status.code(), Some(0));
let stdout = String::from_utf8_lossy(&out.stdout);
assert!(stdout.contains("oak-worker"));
assert!(stdout.contains("--backend"));
}
#[test]
fn unknown_flag_is_a_clap_usage_error() {
let out = Command::new(bin()).arg("--frobnicate").output().expect("spawn oak-worker");
// clap's usage-error exit code.
assert_eq!(out.status.code(), Some(2));
}
#[test]
fn backend_none_exits_one_like_the_cpp_main() {
// Mirrors oakengine_worker_main(): without a renderer the worker cannot
// do anything and exits 1.
let out = Command::new(bin())
.args(["--backend", "none"])
.output()
.expect("spawn oak-worker");
assert_eq!(out.status.code(), Some(1));
let stderr = String::from_utf8_lossy(&out.stderr);
assert!(stderr.contains("no renderer initialized"), "stderr: {stderr}");
}