Files
oak-editor/app/task/cache/cache.h
T
itsmattkc 0c7b3e1761 cache: streamlined audio into cache task
Since we always cache audio, it makes sense to lump it into the same auto-cache
task we use for everything else.
2020-05-27 00:09:09 +10:00

59 lines
1.5 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef CACHETASK_H
#define CACHETASK_H
#include <QtConcurrent/QtConcurrent>
#include "task/render/render.h"
OLIVE_NAMESPACE_ENTER
class CacheTask : public RenderTask
{
Q_OBJECT
public:
CacheTask(ViewerOutput* viewer,
const VideoRenderingParams &vparams,
const AudioRenderingParams &aparams,
bool in_out_only);
public slots:
virtual bool Run() override;
protected:
virtual QFuture<void> DownloadFrame(FramePtr frame, const QByteArray &hash) override;
virtual void FrameDownloaded(const QByteArray& hash, const QLinkedList<rational>& times) override;
virtual void AudioDownloaded(const TimeRange& range, SampleBufferPtr samples) override;
private:
bool in_out_only_;
QThreadPool download_threads_;
};
OLIVE_NAMESPACE_EXIT
#endif // CACHETASK_H