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oak-editor/app/node/nodeundo.h
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/***
Olive - Non-Linear Video Editor
Copyright (C) 2023 Olive Studios LLC
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef NODEUNDO_H
#define NODEUNDO_H
#include "node/node.h"
#include "node/project.h"
#include "undo/undocommand.h"
namespace olive {
class NodeSetPositionCommand : public UndoCommand
{
public:
NodeSetPositionCommand(Node* node, Node* context, const Node::Position& pos)
{
node_ = node;
context_ = context;
pos_ = pos;
}
virtual Project* GetRelevantProject() const override
{
return node_->project();
}
protected:
virtual void redo() override;
virtual void undo() override;
private:
Node* node_;
Node* context_;
Node::Position pos_;
Node::Position old_pos_;
bool added_;
};
class NodeSetPositionAndDependenciesRecursivelyCommand : public UndoCommand{
public:
NodeSetPositionAndDependenciesRecursivelyCommand(Node* node, Node* context, const Node::Position& pos) :
node_(node),
context_(context),
pos_(pos)
{}
virtual Project* GetRelevantProject() const override
{
return node_->project();
}
protected:
virtual void prepare() override;
virtual void redo() override;
virtual void undo() override;
private:
void move_recursively(Node *node, const QPointF &diff);
Node* node_;
Node* context_;
Node::Position pos_;
QVector<UndoCommand*> commands_;
};
class NodeRemovePositionFromContextCommand : public UndoCommand
{
public:
NodeRemovePositionFromContextCommand(Node *node, Node *context) :
node_(node),
context_(context)
{
}
virtual Project * GetRelevantProject() const override
{
return node_->project();
}
protected:
virtual void redo() override;
virtual void undo() override;
private:
Node *node_;
Node *context_;
Node::Position old_pos_;
bool contained_;
};
class NodeRemovePositionFromAllContextsCommand : public UndoCommand
{
public:
NodeRemovePositionFromAllContextsCommand(Node *node) :
node_(node)
{
}
virtual Project * GetRelevantProject() const override
{
return node_->project();
}
protected:
virtual void redo() override;
virtual void undo() override;
private:
Node *node_;
std::map<Node *, QPointF> contexts_;
};
class NodeArrayInsertCommand : public UndoCommand
{
public:
NodeArrayInsertCommand(Node* node, const QString& input, int index) :
node_(node),
input_(input),
index_(index)
{
}
virtual Project* GetRelevantProject() const override;
protected:
virtual void redo() override
{
node_->InputArrayInsert(input_, index_);
}
virtual void undo() override
{
node_->InputArrayRemove(input_, index_);
}
private:
Node* node_;
QString input_;
int index_;
};
class NodeArrayResizeCommand : public UndoCommand
{
public:
NodeArrayResizeCommand(Node* node, const QString& input, int size) :
node_(node),
input_(input),
size_(size)
{}
virtual Project* GetRelevantProject() const override;
protected:
virtual void redo() override
{
old_size_ = node_->InputArraySize(input_);
if (old_size_ > size_) {
// Decreasing in size, disconnect any extraneous edges
for (int i=size_; i<old_size_; i++) {
try {
NodeInput input(node_, input_, i);
Node *output = node_->input_connections().at(input);
removed_connections_[input] = output;
Node::DisconnectEdge(output, input);
} catch (std::out_of_range&) {}
}
}
node_->ArrayResizeInternal(input_, size_);
}
virtual void undo() override
{
for (auto it=removed_connections_.cbegin(); it!=removed_connections_.cend(); it++) {
Node::ConnectEdge(it->second, it->first);
}
removed_connections_.clear();
node_->ArrayResizeInternal(input_, old_size_);
}
private:
Node* node_;
QString input_;
int size_;
int old_size_;
Node::InputConnections removed_connections_;
};
class NodeArrayRemoveCommand : public UndoCommand
{
public:
NodeArrayRemoveCommand(Node* node, const QString& input, int index) :
node_(node),
input_(input),
index_(index)
{
}
virtual Project* GetRelevantProject() const override;
protected:
virtual void redo() override
{
// Save immediate data
if (node_->IsInputKeyframable(input_)) {
is_keyframing_ = node_->IsInputKeyframing(input_, index_);
}
standard_value_ = node_->GetSplitStandardValue(input_, index_);
keyframes_ = node_->GetKeyframeTracks(input_, index_);
node_->GetImmediate(input_, index_)->delete_all_keyframes(&memory_manager_);
node_->InputArrayRemove(input_, index_);
}
virtual void undo() override
{
node_->InputArrayInsert(input_, index_);
// Restore keyframes
foreach (const NodeKeyframeTrack& track, keyframes_) {
foreach (NodeKeyframe* key, track) {
key->setParent(node_);
}
}
node_->SetSplitStandardValue(input_, standard_value_, index_);
if (node_->IsInputKeyframable(input_)) {
node_->SetInputIsKeyframing(input_, is_keyframing_, index_);
}
}
private:
Node* node_;
QString input_;
int index_;
SplitValue standard_value_;
bool is_keyframing_;
QVector<NodeKeyframeTrack> keyframes_;
QObject memory_manager_;
};
/**
* @brief An undoable command for disconnecting two NodeParams
*
* Can be considered a UndoCommand wrapper for NodeParam::DisonnectEdge()/
*/
class NodeEdgeRemoveCommand : public UndoCommand {
public:
NodeEdgeRemoveCommand(Node *output, const NodeInput& input);
virtual Project* GetRelevantProject() const override;
protected:
virtual void redo() override;
virtual void undo() override;
private:
Node *output_;
NodeInput input_;
};
/**
* @brief An undoable command for connecting two NodeParams together
*
* Can be considered a UndoCommand wrapper for NodeParam::ConnectEdge()/
*/
class NodeEdgeAddCommand : public UndoCommand {
public:
NodeEdgeAddCommand(Node *output, const NodeInput& input);
virtual ~NodeEdgeAddCommand() override;
virtual Project* GetRelevantProject() const override;
protected:
virtual void redo() override;
virtual void undo() override;
private:
Node *output_;
NodeInput input_;
NodeEdgeRemoveCommand* remove_command_;
};
class NodeAddCommand : public UndoCommand {
public:
NodeAddCommand(Project* graph, Node* node);
void PushToThread(QThread* thread);
virtual Project* GetRelevantProject() const override;
protected:
virtual void redo() override;
virtual void undo() override;
private:
QObject memory_manager_;
Project* graph_;
Node* node_;
};
class NodeRemoveAndDisconnectCommand : public UndoCommand {
public:
NodeRemoveAndDisconnectCommand(Node* node) :
node_(node),
graph_(nullptr),
command_(nullptr)
{
}
virtual ~NodeRemoveAndDisconnectCommand() override
{
delete command_;
}
virtual Project* GetRelevantProject() const override
{
return graph_;
}
protected:
virtual void prepare() override;
virtual void redo() override
{
command_->redo_now();
graph_ = node_->parent();
node_->setParent(&memory_manager_);
}
virtual void undo() override
{
node_->setParent(graph_);
graph_ = nullptr;
command_->undo_now();
}
private:
QObject memory_manager_;
Node* node_;
Project* graph_;
MultiUndoCommand* command_;
};
class NodeRemoveWithExclusiveDependenciesAndDisconnect : public UndoCommand {
public:
NodeRemoveWithExclusiveDependenciesAndDisconnect(Node* node) :
node_(node),
command_(nullptr)
{
}
virtual ~NodeRemoveWithExclusiveDependenciesAndDisconnect() override
{
delete command_;
}
virtual Project* GetRelevantProject() const override
{
if (command_) {
return static_cast<const NodeRemoveAndDisconnectCommand*>(command_->child(0))->GetRelevantProject();
} else {
return node_->project();
}
}
protected:
virtual void prepare() override
{
command_ = new MultiUndoCommand();
command_->add_child(new NodeRemoveAndDisconnectCommand(node_));
// Remove exclusive dependencies
QVector<Node*> deps = node_->GetExclusiveDependencies();
foreach (Node* d, deps) {
command_->add_child(new NodeRemoveAndDisconnectCommand(d));
}
}
virtual void redo() override
{
command_->redo_now();
}
virtual void undo() override
{
command_->undo_now();
}
private:
Node* node_;
MultiUndoCommand* command_;
};
class NodeLinkCommand : public UndoCommand {
public:
NodeLinkCommand(Node* a, Node* b, bool link) :
a_(a),
b_(b),
link_(link)
{
}
virtual Project* GetRelevantProject() const override
{
return a_->project();
}
protected:
virtual void redo() override
{
if (link_) {
done_ = Node::Link(a_, b_);
} else {
done_ = Node::Unlink(a_, b_);
}
}
virtual void undo() override
{
if (done_) {
if (link_) {
Node::Unlink(a_, b_);
} else {
Node::Link(a_, b_);
}
}
}
private:
Node* a_;
Node* b_;
bool link_;
bool done_;
};
class NodeUnlinkAllCommand : public UndoCommand {
public:
NodeUnlinkAllCommand(Node* node) :
node_(node)
{
}
virtual Project* GetRelevantProject() const override
{
return node_->project();
}
protected:
virtual void redo() override
{
unlinked_ = node_->links();
foreach (Node* link, unlinked_) {
Node::Unlink(node_, link);
}
}
virtual void undo() override
{
foreach (Node* link, unlinked_) {
Node::Link(node_, link);
}
unlinked_.clear();
}
private:
Node* node_;
QVector<Node*> unlinked_;
};
class NodeLinkManyCommand : public MultiUndoCommand {
public:
NodeLinkManyCommand(const QVector<Node*> nodes, bool link) :
nodes_(nodes)
{
foreach (Node* a, nodes_) {
foreach (Node* b, nodes_) {
if (a != b) {
add_child(new NodeLinkCommand(a, b, link));
}
}
}
}
virtual Project* GetRelevantProject() const override
{
return nodes_.first()->project();
}
private:
QVector<Node*> nodes_;
};
class NodeRenameCommand : public UndoCommand
{
public:
NodeRenameCommand() = default;
NodeRenameCommand(Node* node, const QString& new_name)
{
AddNode(node, new_name);
}
void AddNode(Node* node, const QString& new_name);
virtual Project * GetRelevantProject() const override;
protected:
virtual void redo() override;
virtual void undo() override;
private:
QVector<Node*> nodes_;
QStringList new_labels_;
QStringList old_labels_;
};
class NodeOverrideColorCommand : public UndoCommand
{
public:
NodeOverrideColorCommand(Node *node, int index);
virtual Project * GetRelevantProject() const override;
protected:
virtual void redo() override;
virtual void undo() override;
private:
Node *node_;
int old_index_;
int new_index_;
};
class NodeViewDeleteCommand : public UndoCommand
{
public:
NodeViewDeleteCommand();
void AddNode(Node *node, Node *context);
void AddEdge(Node *output, const NodeInput &input);
bool ContainsNode(Node *node, Node *context);
virtual Project * GetRelevantProject() const override;
protected:
virtual void redo() override;
virtual void undo() override;
private:
QVector<Node::ContextPair> nodes_;
QVector<Node::OutputConnection> edges_;
struct RemovedNode {
Node *node;
Node *context;
QPointF pos;
Project *removed_from_graph;
};
QVector<RemovedNode> removed_nodes_;
QObject memory_manager_;
};
class NodeParamSetKeyframingCommand : public UndoCommand
{
public:
NodeParamSetKeyframingCommand(const NodeInput& input, bool setting);
virtual Project* GetRelevantProject() const override;
protected:
virtual void redo() override;
virtual void undo() override;
private:
NodeInput input_;
bool new_setting_;
bool old_setting_;
};
class NodeParamInsertKeyframeCommand : public UndoCommand
{
public:
NodeParamInsertKeyframeCommand(Node *node, NodeKeyframe* keyframe);
virtual Project* GetRelevantProject() const override;
protected:
virtual void redo() override;
virtual void undo() override;
private:
Node* input_;
NodeKeyframe* keyframe_;
QObject memory_manager_;
};
class NodeParamRemoveKeyframeCommand : public UndoCommand
{
public:
NodeParamRemoveKeyframeCommand(NodeKeyframe* keyframe);
virtual Project* GetRelevantProject() const override;
protected:
virtual void redo() override;
virtual void undo() override;
private:
Node* input_;
NodeKeyframe* keyframe_;
QObject memory_manager_;
};
class NodeParamSetKeyframeTimeCommand : public UndoCommand
{
public:
NodeParamSetKeyframeTimeCommand(NodeKeyframe* key, const rational& time);
NodeParamSetKeyframeTimeCommand(NodeKeyframe* key, const rational& new_time, const rational& old_time);
virtual Project* GetRelevantProject() const override;
protected:
virtual void redo() override;
virtual void undo() override;
private:
NodeKeyframe* key_;
rational old_time_;
rational new_time_;
};
class NodeParamSetKeyframeValueCommand : public UndoCommand
{
public:
NodeParamSetKeyframeValueCommand(NodeKeyframe* key, const QVariant& value);
NodeParamSetKeyframeValueCommand(NodeKeyframe* key, const QVariant& new_value, const QVariant& old_value);
virtual Project* GetRelevantProject() const override;
protected:
virtual void redo() override;
virtual void undo() override;
private:
NodeKeyframe* key_;
QVariant old_value_;
QVariant new_value_;
};
class NodeParamSetStandardValueCommand : public UndoCommand
{
public:
NodeParamSetStandardValueCommand(const NodeKeyframeTrackReference& input, const QVariant& value);
NodeParamSetStandardValueCommand(const NodeKeyframeTrackReference& input, const QVariant& new_value, const QVariant& old_value);
virtual Project* GetRelevantProject() const override;
protected:
virtual void redo() override;
virtual void undo() override;
private:
NodeKeyframeTrackReference ref_;
QVariant old_value_;
QVariant new_value_;
};
class NodeParamSetSplitStandardValueCommand : public UndoCommand
{
public:
NodeParamSetSplitStandardValueCommand(const NodeInput& input, const SplitValue& new_value, const SplitValue& old_value) :
ref_(input),
old_value_(old_value),
new_value_(new_value)
{}
NodeParamSetSplitStandardValueCommand(const NodeInput& input, const SplitValue& value) :
NodeParamSetSplitStandardValueCommand(input, value, input.node()->GetSplitStandardValue(input.input()))
{}
virtual Project* GetRelevantProject() const override
{
return ref_.node()->project();
}
protected:
virtual void redo() override
{
ref_.node()->SetSplitStandardValue(ref_.input(), new_value_, ref_.element());
}
virtual void undo() override
{
ref_.node()->SetSplitStandardValue(ref_.input(), old_value_, ref_.element());
}
private:
NodeInput ref_;
SplitValue old_value_;
SplitValue new_value_;
};
class NodeParamArrayAppendCommand : public UndoCommand
{
public:
NodeParamArrayAppendCommand(Node* node, const QString& input);
virtual Project* GetRelevantProject() const override;
protected:
virtual void redo() override;
virtual void undo() override;
private:
Node* node_;
QString input_;
};
class NodeSetValueHintCommand : public UndoCommand
{
public:
NodeSetValueHintCommand(const NodeInput &input, const Node::ValueHint &hint) :
input_(input),
new_hint_(hint)
{
}
NodeSetValueHintCommand(Node *node, const QString &input, int element, const Node::ValueHint &hint) :
NodeSetValueHintCommand(NodeInput(node, input, element), hint)
{
}
virtual Project* GetRelevantProject() const override
{
return input_.node()->project();
}
protected:
virtual void redo() override;
virtual void undo() override;
private:
NodeInput input_;
Node::ValueHint new_hint_;
Node::ValueHint old_hint_;
};
class NodeImmediateRemoveAllKeyframesCommand : public UndoCommand
{
public:
NodeImmediateRemoveAllKeyframesCommand(NodeInputImmediate *immediate) :
immediate_(immediate)
{}
virtual Project* GetRelevantProject() const override { return nullptr; }
protected:
virtual void prepare() override;
virtual void redo() override;
virtual void undo() override;
private:
NodeInputImmediate *immediate_;
QObject memory_manager_;
QVector<NodeKeyframe*> keys_;
};
}
#endif // NODEUNDO_H