Files
oak-editor/app/node/generator/solid/solid.h
T
itsmattkc 0b7782e129 added support for multiple node iterations
Optimizes various effects, particularly blurs.
2019-12-15 00:39:28 +11:00

56 lines
1.4 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef SOLIDGENERATOR_H
#define SOLIDGENERATOR_H
#include <QOpenGLTexture>
#include "node/node.h"
/**
* @brief A node that generates a solid color
*/
class SolidGenerator : public Node
{
Q_OBJECT
public:
SolidGenerator();
virtual Node* copy() const override;
virtual QString Name() const override;
virtual QString id() const override;
virtual QString Category() const override;
virtual QString Description() const override;
virtual bool IsAccelerated() const override;
virtual QString AcceleratedCodeFragment() const override;
virtual void Retranslate() override;
private:
NodeInput* color_input_;
QOpenGLTexture* texture_;
};
#endif // SOLIDGENERATOR_H