Files
oak-editor/app/audio/audiomanager.cpp
T
itsmattkc 0ac202078c rewrite of audio output manager for vastly improved operation
Previously the audio output manager was a "hybrid device" that acted as a pull
device for audio devices and as a push device and device proxy for the rest of
the application. This approach turned out to be flawed, particularly in the
frequent opening and closing of the audio device (extremely slow). Since we
use both pulling (for constant playback) and pushing (audio scrubbing, short
bursts of sound), it needed a similar but different approach. This approach
will switch the output device from push mode (default) to pull mode (during
playback) only when necessary resulting in far less UI lag (basically
unnoticeable now) than the previous approach.
2020-01-03 02:33:11 +11:00

258 lines
6.5 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "audiomanager.h"
#include <QApplication>
#include "config/config.h"
AudioManager* AudioManager::instance_ = nullptr;
void AudioManager::CreateInstance()
{
if (instance_ == nullptr) {
instance_ = new AudioManager();
}
}
void AudioManager::DestroyInstance()
{
delete instance_;
instance_ = nullptr;
}
AudioManager *AudioManager::instance()
{
return instance_;
}
void AudioManager::RefreshDevices()
{
if (refreshing_devices_) {
return;
}
input_devices_.clear();
output_devices_.clear();
refreshing_devices_ = true;
// Refreshing devices can take some time, so we do it in a separate thread
QThread* thread = new QThread();
connect(thread, &QThread::finished, thread, &QThread::deleteLater);
thread->start(QThread::LowPriority);
AudioRefreshDevicesObject* refresher = new AudioRefreshDevicesObject();
connect(refresher, &AudioRefreshDevicesObject::ListsReady, this, &AudioManager::RefreshThreadDone);
refresher->moveToThread(thread);
QMetaObject::invokeMethod(refresher,
"Refresh",
Qt::QueuedConnection);
}
bool AudioManager::IsRefreshing()
{
return refreshing_devices_;
}
void AudioManager::PushToOutput(const QByteArray &samples)
{
output_manager_.Push(samples);
}
void AudioManager::StartOutput(QIODevice *device)
{
output_manager_.PullFromDevice(device);
}
void AudioManager::StopOutput()
{
output_manager_.ResetToPushMode();
}
void AudioManager::SetOutputDevice(const QAudioDeviceInfo &info)
{
qInfo() << "Setting output audio device to" << info.deviceName();
StopOutput();
output_device_info_ = info;
if (output_params_.is_valid()) {
QAudioFormat format;
format.setSampleRate(output_params_.sample_rate());
format.setChannelCount(output_params_.channel_count());
format.setCodec("audio/pcm");
format.setByteOrder(QAudioFormat::LittleEndian);
switch (output_params_.format()) {
case SAMPLE_FMT_U8:
format.setSampleSize(8);
format.setSampleType(QAudioFormat::UnSignedInt);
break;
case SAMPLE_FMT_S16:
format.setSampleSize(16);
format.setSampleType(QAudioFormat::SignedInt);
break;
case SAMPLE_FMT_S32:
format.setSampleSize(32);
format.setSampleType(QAudioFormat::SignedInt);
break;
case SAMPLE_FMT_S64:
format.setSampleSize(64);
format.setSampleType(QAudioFormat::SignedInt);
break;
case SAMPLE_FMT_FLT:
format.setSampleSize(32);
format.setSampleType(QAudioFormat::Float);
break;
case SAMPLE_FMT_DBL:
format.setSampleSize(64);
format.setSampleType(QAudioFormat::Float);
break;
case SAMPLE_FMT_COUNT:
case SAMPLE_FMT_INVALID:
abort();
}
output_manager_.SetOutputDevice(info, format);
}
// Un-comment this to get debug information about what the audio output is doing
//connect(output_.get(), &QAudioOutput::stateChanged, this, &AudioManager::OutputStateChanged);
}
void AudioManager::SetOutputParams(const AudioRenderingParams &params)
{
if (output_params_ != params) {
output_params_ = params;
// Refresh output device
SetOutputDevice(output_device_info_);
}
}
void AudioManager::SetInputDevice(const QAudioDeviceInfo &info)
{
input_ = std::unique_ptr<QAudioInput>(new QAudioInput(info, QAudioFormat(), this));
input_device_info_ = info;
}
const QList<QAudioDeviceInfo> &AudioManager::ListInputDevices()
{
return input_devices_;
}
const QList<QAudioDeviceInfo> &AudioManager::ListOutputDevices()
{
return output_devices_;
}
AudioManager::AudioManager() :
input_(nullptr),
input_file_(nullptr),
refreshing_devices_(false)
{
RefreshDevices();
connect(&output_manager_, &AudioHybridDevice::SentSamples, this, &AudioManager::SentSamples);
output_manager_.SetEnableSendingSamples(true);
}
void AudioManager::RefreshThreadDone()
{
AudioRefreshDevicesObject* refresher = static_cast<AudioRefreshDevicesObject*>(sender());
output_devices_ = refresher->output_devices();
input_devices_ = refresher->input_devices();
refreshing_devices_ = false;
QString preferred_audio_output = Config::Current()["PreferredAudioOutput"].toString();
if (!output_manager_.OutputIsSet()
|| (!preferred_audio_output.isEmpty() && output_device_info_.deviceName() != preferred_audio_output)) {
if (preferred_audio_output.isEmpty()) {
SetOutputDevice(QAudioDeviceInfo::defaultOutputDevice());
} else {
foreach (const QAudioDeviceInfo& info, output_devices_) {
if (info.deviceName() == preferred_audio_output) {
SetOutputDevice(info);
break;
}
}
}
}
QString preferred_audio_input = Config::Current()["PreferredAudioInput"].toString();
if (input_ == nullptr
|| (!preferred_audio_input.isEmpty() && input_device_info_.deviceName() != preferred_audio_input)) {
if (preferred_audio_input.isEmpty()) {
SetInputDevice(QAudioDeviceInfo::defaultInputDevice());
} else {
foreach (const QAudioDeviceInfo& info, input_devices_) {
if (info.deviceName() == preferred_audio_input) {
SetInputDevice(info);
break;
}
}
}
}
// Clean up refresher object
refresher->deleteLater();
emit DeviceListReady();
}
void AudioManager::OutputStateChanged(QAudio::State state)
{
qDebug() << state;
}
AudioRefreshDevicesObject::AudioRefreshDevicesObject()
{
}
const QList<QAudioDeviceInfo>& AudioRefreshDevicesObject::input_devices()
{
return input_devices_;
}
const QList<QAudioDeviceInfo>& AudioRefreshDevicesObject::output_devices()
{
return output_devices_;
}
void AudioRefreshDevicesObject::Refresh()
{
output_devices_ = QAudioDeviceInfo::availableDevices(QAudio::AudioOutput);
input_devices_ = QAudioDeviceInfo::availableDevices(QAudio::AudioInput);
// Move back to main thread
moveToThread(QApplication::instance()->thread());
emit ListsReady();
}