Every app module now reaches liboakengine exclusively through oakengine_* C calls, EngineEventBridge subscriptions and app-side handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper). Direct C++ command construction, engine signal connect()s, and engine type usage in MOC-visible signatures are gone: 557 -> 0 undefined olive:: symbols in oak-editor.
146 lines
4.2 KiB
C++
146 lines
4.2 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2022 Olive Team
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Modifications Copyright (C) 2025 mikesolar
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef OAK_PREFERENCESKEYBOARDTAB_H
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#define OAK_PREFERENCESKEYBOARDTAB_H
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#include <QMenuBar>
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#include <QTreeWidget>
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#include "dialog/configbase/configdialogbase.h"
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#include "../keysequenceeditor.h"
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namespace olive
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{
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class MainWindow;
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class PreferencesKeyboardTab : public ConfigDialogBaseTab {
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Q_OBJECT
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public:
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PreferencesKeyboardTab(MainWindow *main_window);
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virtual void accept(void *command) override;
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private slots:
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/**
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* @brief Show a file dialog to load an external shortcut preset from file
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*/
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void load_shortcut_file();
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/**
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* @brief Show a file dialog to save an external shortcut preset from file
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*/
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void save_shortcut_file();
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/**
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* @brief Reset all selected shortcuts in keyboard_tree to their defaults
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*/
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void reset_default_shortcut();
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/**
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* @brief Reset all shortcuts indiscriminately to their defaults
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*
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* This is safe to call directly as it'll ask the user if they wish to do so before it resets.
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*/
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void reset_all_shortcuts();
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/**
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* @brief Shows/hides shortcut entries according to a shortcut query.
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*
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* This function can be directly connected to QLineEdit::textChanged() for simplicity.
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*
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* @param s
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*
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* The search query to compare shortcut names to.
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*
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* @param parent
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*
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* This is used as the function calls itself recursively to traverse the menu item hierarchy. This should be left as
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* nullptr when called externally.
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*
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* @return
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*
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* Value used as function calls itself recursively to determine if a menu parent has any children that are not hidden.
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* If so, TRUE is returned so the parent is shown too (even if it doesn't match the search query). If not, FALSE is
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* returned so the parent is hidden.
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*/
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bool refine_shortcut_list(const QString &s,
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QTreeWidgetItem *parent = nullptr);
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private:
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/**
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* @brief Populate keyboard shortcut panel with keyboard shortcuts from the menu bar
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*
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* @param menu
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*
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* A reference to the main application's menu bar. Usually MainWindow::menuBar().
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*/
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void setup_kbd_shortcuts(QMenuBar *menu);
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/**
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* @brief Internal function called by setup_kbd_shortcuts() to traverse down the menu bar's hierarchy and populate the
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* shortcut panel.
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*
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* This function will call itself recursively as it finds submenus belong to the menu provided. It will also create
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* QTreeWidgetItems as children of the parent item provided, either using them as parents themselves for submenus
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* or attaching a KeySequenceEditor to them for shortcut editing.
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*
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* @param menu
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*
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* The current menu to traverse down.
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*
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* @param parent
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*
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* The parent item to add QTreeWidgetItems to.
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*/
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void setup_kbd_shortcut_worker(QMenu *menu, QTreeWidgetItem *parent);
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/**
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* @brief UI widget for editing keyboard shortcuts
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*/
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QTreeWidget *keyboard_tree_;
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/**
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* @brief List of keyboard shortcut actions that can be triggered (links with key_shortcut_items and
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* key_shortcut_fields)
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*/
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QVector<QAction *> key_shortcut_actions_;
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/**
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* @brief List of keyboard shortcut items in keyboard_tree corresponding to existing actions (links with
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* key_shortcut_actions and key_shortcut_fields)
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*/
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QVector<QTreeWidgetItem *> key_shortcut_items_;
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/**
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* @brief List of keyboard shortcut editing fields in keyboard_tree corresponding to existing actions (links with
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* key_shortcut_actions and key_shortcut_fields)
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*/
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QVector<KeySequenceEditor *> key_shortcut_fields_;
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MainWindow *main_window_;
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};
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}
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#endif // OAK_PREFERENCESKEYBOARDTAB_H
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