Files
oak-editor/app/CMakeLists.txt
T
Mike-Solar 0aa5879f35 app: migrate all engine access to the C ABI facade (nm U _ZN5olive = 0)
Every app module now reaches liboakengine exclusively through
oakengine_* C calls, EngineEventBridge subscriptions and app-side
handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper).
Direct C++ command construction, engine signal connect()s, and engine
type usage in MOC-visible signatures are gone: 557 -> 0 undefined
olive:: symbols in oak-editor.
2026-07-26 22:43:21 +08:00

233 lines
9.2 KiB
CMake

# Olive - Non-Linear Video Editor
# Copyright (C) 2022 Olive Team
# Modifications Copyright (C) 2025 mikesolar
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
# Set Olive sources and resources
set(OLIVE_SOURCES
core.h
core.cpp
engineeventbridge.h
engineeventbridge.cpp
common/htmlapp.cpp
common/filefunctionsapp.cpp
common/colorcodingapp.h
common/colorcodingapp.cpp
common/xmlutilsapp.cpp
common/hashstreamapp.cpp
common/qtutilsapp.cpp
common/nodevaluehandle.h
)
# The app-side *app.cpp helpers define symbols whose qualified names also
# exist in liboakengine.so (B10 moved utilities). Build them with hidden
# visibility so the executable's definitions are not ELF-interposable: the
# engine library keeps binding to its own copies and static data members
# (ColorCoding::colors, Html::k_block_tags) are not double-initialized and
# double-destroyed at process exit (was the exit-time heap corruption in
# timeline-tests / olive-gtest).
set_source_files_properties(
common/htmlapp.cpp
common/filefunctionsapp.cpp
common/colorcodingapp.cpp
common/xmlutilsapp.cpp
common/hashstreamapp.cpp
common/qtutilsapp.cpp
PROPERTIES COMPILE_OPTIONS "-fvisibility=hidden"
)
#set(OLIVE_RESOURCES)
# Add subdirectories, which will populate the above variables
add_subdirectory(dialog)
add_subdirectory(packaging)
add_subdirectory(panel)
add_subdirectory(timeline)
add_subdirectory(ts)
add_subdirectory(ui)
add_subdirectory(widget)
add_subdirectory(window)
# Add translations
qt_add_translation(OLIVE_QM_FILES ${OLIVE_TS_FILES})
set(QRC_BODY "")
foreach (QM_FILE ${OLIVE_QM_FILES})
get_filename_component(QM_FILENAME_COMPONENT ${QM_FILE} NAME_WE)
string(APPEND QRC_BODY "<file alias=\"${QM_FILENAME_COMPONENT}\">${QM_FILE}</file>\n")
endforeach ()
configure_file(ts/translations.qrc.in ts/translations.qrc @ONLY)
set(OLIVE_RESOURCES
${OLIVE_RESOURCES}
${CMAKE_CURRENT_BINARY_DIR}/ts/translations.qrc
widget/nodeparamview/nodeparambutton.cpp
widget/nodeparamview/nodeparambutton.h
)
# Add main library
add_library(libolive-editor
OBJECT
${OLIVE_SOURCES}
${OLIVE_RESOURCES}
)
target_compile_features(libolive-editor PUBLIC cxx_std_23)
include_directories(../third_party/openfx/include
../third_party/openfx/HostSupport/include)
# Remove prefix - prevents CMake calling it "liblibolive-editor"
set_target_properties(libolive-editor PROPERTIES PREFIX "")
option(OAK_ENABLE_DYNAMIC_RENDER_BACKEND "Build and use the dynamic render backend adapter" ON)
if (OAK_ENABLE_DYNAMIC_RENDER_BACKEND)
set_target_properties(libolive-editor PROPERTIES POSITION_INDEPENDENT_CODE ON)
target_compile_definitions(libolive-editor PRIVATE OAK_ENABLE_DYNAMIC_RENDER_BACKEND)
foreach (target olivecore kddockwidgets)
if (TARGET ${target})
set_target_properties(${target} PROPERTIES POSITION_INDEPENDENT_CODE ON)
endif ()
endforeach ()
endif ()
# Add application
add_executable(olive-editor
main.cpp
$<TARGET_OBJECTS:libolive-editor>
$<TARGET_OBJECTS:olive-version-obj>
)
target_link_libraries(olive-editor PUBLIC OfxHost)
add_dependencies(olive-editor oakgl-cabi-check)
if (OAK_ENABLE_DYNAMIC_RENDER_BACKEND)
add_dependencies(olive-editor oakgl)
if (TARGET oakvulkan)
add_dependencies(olive-editor oakvulkan)
endif ()
endif ()
set_target_properties(olive-editor PROPERTIES OUTPUT_NAME "oak-editor")
# Create docs if doxygen was found
if (DOXYGEN_FOUND)
set(DOXYGEN_PROJECT_NAME "Oak Video Editor")
set(DOXYGEN_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/docs")
set(DOXYGEN_EXTRACT_ALL "YES")
set(DOXYGEN_EXTRACT_PRIVATE "YES")
doxygen_add_docs(docs ALL ${OLIVE_SOURCES})
endif ()
# Platform-specific deployment preferences
if (WIN32)
# Set Windows application icon
target_sources(olive-editor PRIVATE packaging/windows/resources.rc)
# Preserve folder structure in visual studio
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} FILES ${OLIVE_SOURCES})
elseif (APPLE)
# Set Mac application icon
set(OLIVE_ICON packaging/macos/oak.icns)
target_sources(olive-editor PRIVATE ${OLIVE_ICON})
# Set Mac bundle properties
set_target_properties(olive-editor PROPERTIES
MACOSX_BUNDLE TRUE
MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/packaging/macos/MacOSXBundleInfo.plist.in
MACOSX_BUNDLE_GUI_IDENTIFIER org.oakvideoeditor.Oak
MACOSX_BUNDLE_ICON_FILE oak.icns
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION}
MACOSX_BUNDLE_BUNDLE_NAME "Oak Video Editor"
MACOSX_BUNDLE_INFO_STRING "Oak Video Editor ${PROJECT_LONG_VERSION}"
MACOSX_BUNDLE_COPYRIGHT "©2018-2021 Olive Studios LLC and others. Fork maintained by Oak Video Editor Team."
RESOURCE "${OLIVE_ICON}"
OUTPUT_NAME "Oak"
)
# Copy the render worker, dynamic render backends, and the FFmpeg bridge
# library into the app bundle. They are looked up in
# QCoreApplication::applicationDirPath(), which on macOS points to
# Oak.app/Contents/MacOS.
add_custom_command(TARGET olive-editor POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory $<TARGET_BUNDLE_DIR:olive-editor>/Contents/MacOS
COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_FILE:olive-render-worker> $<TARGET_BUNDLE_DIR:olive-editor>/Contents/MacOS/
COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_FILE:oakgl> $<TARGET_BUNDLE_DIR:olive-editor>/Contents/MacOS/
COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_FILE:ffmpeg_bridge> $<TARGET_BUNDLE_DIR:olive-editor>/Contents/MacOS/
COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_FILE:olivecore> $<TARGET_BUNDLE_DIR:olive-editor>/Contents/MacOS/
COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_FILE:oakengine> $<TARGET_BUNDLE_DIR:olive-editor>/Contents/MacOS/
COMMENT "Copying oak-render-worker, render backends, ffmpeg_bridge, liboakcore and liboakengine into Oak.app"
)
if (TARGET oakvulkan)
add_custom_command(TARGET olive-editor POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_FILE:oakvulkan> $<TARGET_BUNDLE_DIR:olive-editor>/Contents/MacOS/
)
endif ()
elseif (UNIX)
# Set Linux-specific properties for application
install(TARGETS olive-editor RUNTIME DESTINATION bin)
endif ()
if (WIN32)
# Windows has no RPATH: shared libraries must sit next to the executable
add_custom_command(TARGET olive-editor POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_FILE:ffmpeg_bridge> $<TARGET_FILE_DIR:olive-editor>
COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_FILE:olivecore> $<TARGET_FILE_DIR:olive-editor>
COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_FILE:oakengine> $<TARGET_FILE_DIR:olive-editor>
)
endif ()
# Set link libraries
target_link_libraries(olive-editor PRIVATE ${OLIVE_LIBRARIES})
target_link_libraries(libolive-editor PRIVATE ${OLIVE_LIBRARIES})
# The ffmpeg_bridge shared library ships next to the binaries: inside the
# macOS app bundle (Contents/MacOS, resolved via @loader_path), and in the
# standard lib directory on other platforms.
if (APPLE)
# macOS bundles are distributed via POST_BUILD copies (not install()), so
# @loader_path must already be in the build-tree binaries' RPATH.
set(OLIVE_FB_RPATH "@loader_path")
set_target_properties(olive-editor PROPERTIES
BUILD_RPATH "@loader_path")
elseif (UNIX)
set(OLIVE_FB_RPATH "$ORIGIN/../lib")
endif ()
if (OLIVE_FB_RPATH)
set_target_properties(olive-editor PROPERTIES INSTALL_RPATH "${OLIVE_FB_RPATH}")
if (TARGET oakgl)
set_target_properties(oakgl PROPERTIES INSTALL_RPATH "${OLIVE_FB_RPATH}")
endif ()
if (TARGET oakvulkan)
set_target_properties(oakvulkan PROPERTIES INSTALL_RPATH "${OLIVE_FB_RPATH}")
endif ()
endif ()
# Set compile options
target_compile_options(olive-editor PRIVATE ${OLIVE_COMPILE_OPTIONS})
target_compile_options(libolive-editor PRIVATE ${OLIVE_COMPILE_OPTIONS})
# Set global definitions
target_compile_definitions(olive-editor PRIVATE ${OLIVE_DEFINITIONS})
target_compile_definitions(libolive-editor PRIVATE ${OLIVE_DEFINITIONS})
# Set include dirs
target_include_directories(olive-editor PRIVATE ${OLIVE_INCLUDE_DIRS})
target_include_directories(libolive-editor PRIVATE ${OLIVE_INCLUDE_DIRS})
# Add crash handler
if (GoogleCrashpad_FOUND AND Qt${QT_VERSION_MAJOR}Network_FOUND)
add_subdirectory(crashhandler)
endif ()