Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).
- oak-render-worker now links liboakengine instead of the whole
libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
../app but backends now live in engine/; a stale pre-split liboakgl
in the build tree got dlopened instead, re-initialized and later
destroyed the interposed engine statics (full-suite segfault at
DialogSequenceParameterTab, found via gdb watchpoint)
189 lines
4.6 KiB
C++
189 lines
4.6 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2022 Olive Team
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Modifications Copyright (C) 2025 mikesolar
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef OAK_TASK_H
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#define OAK_TASK_H
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#include <memory>
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#include <QDateTime>
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#include <QDebug>
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#include <QObject>
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#include "common/cancelableobject.h"
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namespace olive
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{
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/**
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* @brief A base class for background tasks running in Olive.
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*
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* Tasks are multithreaded by design (i.e. they will always spawn
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* a new thread and run in it).
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*
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* To subclass your own Task, override Action() and return TRUE on success or FALSE on failure. Note that a Task can
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* provide a "negative" output and still have succeeded. For example, the ProbeTask's role is to determine whether a
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* certain media file can be used in Olive. Even if the probe *fails* to find a Decoder for this file, the Task itself
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* has *succeeded* at discovering this. A failure of ProbeTask would indicate a catastrophic failure meaning it was
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* unable to determine anything about the file.
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*
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* Tasks should be used with the TaskManager which will manage starting and deleting them. It'll also only start as
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* many Tasks as there are threads on the system as to not overload them.
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*
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* Tasks support "dependency tasks", i.e. a Task that should be complete before another Task begins.
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*/
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class Task : public QObject, public CancelableObject {
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Q_OBJECT
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public:
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/**
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* @brief Task Constructor
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*/
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Task()
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: title_(tr("Task"))
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, error_(tr("Unknown error"))
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, start_time_(0)
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{
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}
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/**
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* @brief Retrieve the current title of this Task
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*/
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const QString &get_title() const
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{
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return title_;
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}
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/**
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* @brief Returns the error that occurred if Run() returns false
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*/
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const QString &get_error() const
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{
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return error_;
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}
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const qint64 &get_start_time() const
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{
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return start_time_;
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}
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public slots:
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/**
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* @brief Run this task
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*
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* @return True if the task completed successfully, false if not.
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*
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* \see GetError() if this returns false.
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*/
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bool start()
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{
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start_time_ = QDateTime::currentMSecsSinceEpoch();
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emit started(start_time_);
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bool ret = run();
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// Print how long this task took for debugging purposes
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qDebug() << this << "took"
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<< (QDateTime::currentMSecsSinceEpoch() - start_time_);
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emit finished(this, ret);
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return ret;
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}
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/**
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* @brief Reset state so that Run() can be called again.
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*
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* Override this if your class holds any persistent state that should be cleared/modified before
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* it's safe for Run() to run again.
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*/
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virtual void reset()
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{
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}
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/**
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* @brief Cancel the Task
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*
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* Sends a signal to the Task to stop as soon as possible. Always call this directly or connect
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* with Qt::DirectConnection, or else it'll be queued *after* the task has already finished.
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*/
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void Cancel()
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{
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CancelableObject::cancel();
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}
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protected:
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virtual bool run() = 0;
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/**
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* @brief Set the error message
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*
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* It is recommended to use this if your Action() function ever returns FALSE to tell the user why the failure
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* occurred.
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*/
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void set_error(const QString &s)
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{
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error_ = s;
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}
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/**
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* @brief Set the Task title
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*
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* Used in the UI Task Manager to distinguish Tasks from each other. Generally this should be set in the constructor
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* and shouldn't need to change during the life of the Task. To show an error message, it's recommended to use
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* set_error() instead.
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*/
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void set_title(const QString &s)
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{
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title_ = s;
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}
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signals:
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void started(qint64 start_time);
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/**
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* @brief Signal emitted whenever progress is made
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*
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* Emit this throughout Action() to update any attached ProgressBars on the progress of this Task.
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*
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* @param p
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*
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* A progress value between 0.0 and 1.0.
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*/
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void progress_changed(double d);
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/**
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* @brief Emitted when task is finished
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*
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* Do NOT delete immediately after this signal, call deleteLater() instead.
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*/
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void finished(Task *task, bool succeeded);
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private:
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QString title_;
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QString error_;
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qint64 start_time_;
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};
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}
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#endif // OAK_TASK_H
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