Files
oak-editor/app/dialog/sequence/sequence.h
T
Mike-Solar 0a25d43218 engine: sequence parameters dialog migrates to the facade
- new facade API: video params ex (dimensions/rate/par/interlacing/
  preview format/divider), audio params, preview divider, and
  undoable-flagged setters mirroring the dialog's dual undo/no-undo
  modes; label setting gains node_set_label_ex
- the dialog's own SequenceParamCommand is gone; accept now issues
  facade calls (per-field commands, unchanged fields skipped)
- preset system stays UI-side by design: its flat XML schema never
  touches engine objects
- the auto-cache checkbox maps to the engine's existing stub (no undo
  noise)
2026-07-20 12:42:54 +08:00

110 lines
3.1 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
Modifications Copyright (C) 2025 mikesolar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef OAK_SEQUENCEDIALOG_H
#define OAK_SEQUENCEDIALOG_H
#include <QComboBox>
#include <QDialog>
#include <QSpinBox>
#include "node/project/sequence/sequence.h"
#include "sequencedialogparametertab.h"
#include "sequencedialogpresettab.h"
namespace olive
{
/**
* @brief A dialog for editing Sequence parameters
*
* This dialog exposes all the parameters of a Sequence to users allowing them to set up a Sequence however they wish.
* A Sequence can be sent to this dialog through the constructor. All fields will be filled using that Sequence's
* parameters, allowing the user to view and edit them. Accepting the dialog will apply them back to that Sequence,
* either directly or using an UndoCommand (see SetUndoable()).
*
* If creating a new Sequence, the Sequence must still be constructed first before sending it to SequenceDialog.
* SequenceDialog does not create any new objects. In most cases when creating a new Sequence, editing its parameters
* with SequenceDialog will be paired with the action of adding the Sequence to a project. In this situation, since the
* latter will be the main undoable action, the parameter editing doesn't have to be undoable since to the user they'll
* be viewed as one single action (see SetUndoable()).
*/
class SequenceDialog : public QDialog {
Q_OBJECT
public:
/**
* @brief Used to set the dialog mode of operation (see SequenceDialog())
*/
enum Type { k_new, k_existing };
/**
* @brief SequenceDialog Constructor
*
* @param s
* Sequence to edit
*
* @param t
* Mode of operation (changes some UI like the window title to best represent the action being performed)
*
* @param parent
* QWidget parent
*/
SequenceDialog(Sequence *s, Type t = k_existing, QWidget *parent = nullptr);
/**
* @brief Set whether the parameter changes should be made into an undo command or not
*
* Defaults to true.
*/
void set_undoable(bool u);
/**
* @brief Set whether the name of this Sequence can be edited with this dialog
*
* Defaults to true.
*/
void set_name_is_editable(bool e);
public slots:
/**
* @brief Function called when the user presses OK
*/
virtual void accept() override;
private:
Sequence *sequence_;
SequenceDialogPresetTab *preset_tab_;
SequenceDialogParameterTab *parameter_tab_;
bool make_undoable_;
QLineEdit *name_field_;
private slots:
void set_as_default_clicked();
};
}
#endif // OAK_SEQUENCEDIALOG_H