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oak-editor/io/math.h
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/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef MATH_H
#define MATH_H
int lerp(int a, int b, double t);
float float_lerp(float a, float b, float t);
double double_lerp(double a, double b, double t);
double quad_from_t(double a, double b, double c, double t);
double quad_t_from_x(double x, double a, double b, double c);
double cubic_from_t(double a, double b, double c, double d, double t);
double cubic_t_from_x(double x_target, double a, double b, double c, double d);
double solveCubicBezier(double p0, double p1, double p2, double p3, double x);
// decibel conversion functions
double amplitude_to_db(double amplitude);
double db_to_amplitude(double db);
#endif // MATH_H