Files
oak-editor/app/widget/timeruler/timeruler.cpp
T

292 lines
7.5 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "timeruler.h"
#include <QDebug>
#include <QMouseEvent>
#include <QPainter>
#include <QtMath>
#include "common/timecodefunctions.h"
#include "common/qtversionabstraction.h"
#include "config/config.h"
#include "core.h"
TimeRuler::TimeRuler(bool text_visible, QWidget* parent) :
QWidget(parent),
scroll_(0),
centered_text_(true),
scale_(1.0),
time_(0),
snapping_(false)
{
QFontMetrics fm = fontMetrics();
setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Maximum);
// Text height is used to calculate widget height
text_height_ = fm.height();
// Get the "minimum" space allowed between two line markers on the ruler (in screen pixels)
// Mediocre but reliable way of scaling UI objects by font/DPI size
minimum_gap_between_lines_ = QFontMetricsWidth(fm, "H");
// Set width of playhead marker
playhead_width_ = minimum_gap_between_lines_;
// Text visibility affects height, so we set that here
SetTextVisible(text_visible);
}
void TimeRuler::SetTextVisible(bool e)
{
text_visible_ = e;
// Text visibility affects height, if text is visible the widget doubles in height with the top half for text and
// the bottom half for ruler markings
if (text_visible_) {
setMinimumHeight(text_height_ * 2);
} else {
setMinimumHeight(text_height_);
}
update();
}
const double &TimeRuler::scale()
{
return scale_;
}
void TimeRuler::SetScale(const double &d)
{
scale_ = d;
update();
}
void TimeRuler::SetTimebase(const rational &r)
{
timebase_ = r;
timebase_dbl_ = timebase_.toDouble();
timebase_flipped_dbl_ = timebase_.flipped().toDouble();
update();
}
void TimeRuler::SetSnapping(bool snapping)
{
snapping_ = snapping;
}
const int64_t &TimeRuler::GetTime()
{
return time_;
}
void TimeRuler::SetTime(const int64_t &r)
{
time_ = r;
update();
}
void TimeRuler::SetScroll(int s)
{
scroll_ = s;
update();
}
void TimeRuler::paintEvent(QPaintEvent *)
{
// Nothing to paint if the timebase is invalid
if (timebase_.isNull()) {
return;
}
QPainter p(this);
int64_t last_unit = -1;
int last_sec = -1;
// Depending on the scale, we don't need all the lines drawn or else they'll start to become unhelpful
// Determine an even number to divide the frame count by
int rough_frames_in_second = qRound(timebase_flipped_dbl_);
int test_divider = 1;
while (!((rough_frames_in_second%test_divider == 0 || test_divider > rough_frames_in_second)
&& scale_ * test_divider * timebase_dbl_ >= minimum_gap_between_lines_)) {
if (test_divider < rough_frames_in_second) {
test_divider++;
} else {
test_divider += rough_frames_in_second;
}
}
double reverse_divider = double(rough_frames_in_second) / double(test_divider);
qreal real_divider = qMax(1.0, timebase_flipped_dbl_ / reverse_divider);
// Set where the loop ends (affected by text)
int loop_start = - playhead_width_;
int loop_end = width() + playhead_width_;
// Determine where it can draw text
int text_skip = 1;
int half_average_text_width = 0;
int text_y = 0;
if (text_visible_) {
QFontMetrics fm = p.fontMetrics();
double width_of_second = scale_;
int average_text_width = QFontMetricsWidth(fm, olive::timestamp_to_timecode(0, timebase_, olive::CurrentTimecodeDisplay()));
half_average_text_width = average_text_width/2;
while (width_of_second * text_skip < average_text_width) {
text_skip++;
}
if (centered_text_) {
loop_start = -half_average_text_width;
loop_end += half_average_text_width;
} else {
loop_start = -average_text_width;
}
text_y = fm.ascent();
}
// Set line color to main text color
p.setBrush(Qt::NoBrush);
p.setPen(palette().text().color());
// Calculate where each line starts
int line_top = text_visible_ ? text_height_ : 0;
// Calculate all three line lengths
int line_length = text_height_;
int line_sec_bottom = line_top + line_length;
int line_halfsec_bottom = line_top + line_length / 3 * 2;
int line_frame_bottom = line_top + line_length / 3;
for (int i=loop_start;i<loop_end;i++) {
int64_t unit = ScreenToUnit(i);
// Check if enough space has passed since the last line drawn
if (qFloor(double(unit)/real_divider) > qFloor(double(last_unit)/real_divider)) {
// Determine if this unit is a whole second or not
int sec = qFloor(double(unit) * timebase_dbl_);
if (sec > last_sec) {
// This line marks a second so we make it long
p.drawLine(i, line_top, i, line_sec_bottom);
last_sec = sec;
// Try to draw text here
if (text_visible_ && sec%text_skip == 0) {
QString timecode_string = olive::timestamp_to_timecode(sec, timebase_, olive::CurrentTimecodeDisplay());
int text_x = i;
if (centered_text_) {
text_x -= half_average_text_width;
} else {
timecode_string.prepend(" ");
p.drawLine(i, 0, i, line_top);
}
p.drawText(text_x, text_y, timecode_string);
}
} else if (unit%rough_frames_in_second == rough_frames_in_second/2) {
// This line marks the half second point so we make it somewhere in between
p.drawLine(i, line_top, i, line_halfsec_bottom);
} else {
// This line just marks a frame so we make it short
p.drawLine(i, line_top, i, line_frame_bottom);
}
last_unit = unit;
}
}
// Draw the playhead if it's on screen at the moment
int playhead_pos = qFloor(static_cast<double>(time_) * scale_ * timebase_dbl_) - scroll_;
if (playhead_pos + playhead_width_ >= 0 && playhead_pos - playhead_width_ < width()) {
p.setPen(Qt::NoPen);
p.setBrush(style_.PlayheadColor());
DrawPlayhead(&p, playhead_pos, height());
}
}
void TimeRuler::mousePressEvent(QMouseEvent *event)
{
SeekToScreenPoint(event->pos().x());
}
void TimeRuler::mouseMoveEvent(QMouseEvent *event)
{
if (event->buttons() & Qt::LeftButton) {
SeekToScreenPoint(event->pos().x());
}
}
void TimeRuler::DrawPlayhead(QPainter *p, int x, int y)
{
p->setRenderHint(QPainter::Antialiasing);
int half_text_height = text_height_ / 3;
int half_width = playhead_width_ / 2;
QPoint points[] = {
QPoint(x, y),
QPoint(x - half_width, y - half_text_height),
QPoint(x - half_width, y - text_height_),
QPoint(x + 1 + half_width, y - text_height_),
QPoint(x + 1 + half_width, y - half_text_height),
QPoint(x + 1, y),
};
p->drawPolygon(points, 6);
}
double TimeRuler::ScreenToUnitFloat(int screen)
{
return (screen + scroll_) / scale_ / timebase_dbl_;
}
int64_t TimeRuler::ScreenToUnit(int screen)
{
return qFloor(ScreenToUnitFloat(screen));
}
void TimeRuler::SeekToScreenPoint(int screen)
{
int64_t timestamp = qMax(0, qRound(ScreenToUnitFloat(screen)));
SetTime(timestamp);
emit TimeChanged(timestamp);
}