Files
oak-editor/app/node/inputarray.cpp
T

146 lines
3.3 KiB
C++

#include "inputarray.h"
#include "node.h"
NodeInputArray::NodeInputArray(const QString &id) :
NodeInput(id)
{
}
bool NodeInputArray::IsArray()
{
return true;
}
int NodeInputArray::GetSize() const
{
return sub_params_.size();
}
void NodeInputArray::Prepend()
{
InsertAt(0);
}
void NodeInputArray::SetSize(int size)
{
int old_size = GetSize();
if (size == old_size) {
return;
}
if (size < old_size) {
// If the new size is less, delete all extraneous parameters
for (int i=size;i<old_size;i++) {
delete sub_params_.at(i);
}
}
sub_params_.resize(size);
if (size > old_size) {
// If the new size is greater, create valid parameters for each slot
for (int i=old_size;i<size;i++) {
QString sub_id = id();
sub_id.append(QString::number(i));
Q_ASSERT(!parentNode()->HasParamWithID(sub_id));
NodeInput* new_param = new NodeInput(sub_id);
new_param->setParent(this);
sub_params_.replace(i, new_param);
connect(new_param, SIGNAL(ValueChanged(rational, rational)), this, SIGNAL(ValueChanged(rational, rational)));
connect(new_param, SIGNAL(EdgeAdded(NodeEdgePtr)), this, SIGNAL(EdgeAdded(NodeEdgePtr)));
connect(new_param, SIGNAL(EdgeRemoved(NodeEdgePtr)), this, SIGNAL(EdgeRemoved(NodeEdgePtr)));
}
}
emit SizeChanged(size);
}
int NodeInputArray::IndexOfSubParameter(NodeInput *input) const
{
return sub_params_.indexOf(input);
}
NodeInput *NodeInputArray::ParamAt(int index) const
{
return sub_params_.at(index);
}
const QVector<NodeInput *> &NodeInputArray::sub_params()
{
return sub_params_;
}
void NodeInputArray::InsertAt(int index)
{
// Add another input at the end
Append();
// Shift all connections from index down
for (int i=sub_params_.size()-1;i>index;i--) {
NodeInput* this_param = sub_params_.at(i);
NodeInput* prev_param = sub_params_.at(i-1);
if (this_param->IsConnected()) {
// Disconnect whatever is at this parameter (presumably its connection has already been copied so we can just remove it)
NodeParam::DisconnectEdge(this_param->edges().first());
}
if (prev_param->IsConnected()) {
// Get edge here (only one since it's an input)
NodeEdgePtr edge = prev_param->edges().first();
// Disconnect it
NodeParam::DisconnectEdge(edge);
// Create a new edge between it and the next one down
NodeParam::ConnectEdge(edge->output(),
this_param);
}
}
}
void NodeInputArray::Append()
{
SetSize(GetSize() + 1);
}
void NodeInputArray::RemoveLast()
{
SetSize(GetSize() - 1);
}
void NodeInputArray::RemoveAt(int index)
{
int limit = sub_params_.size() - 1;
// Shift all connections from index down
for (int i=index;i<limit;i++) {
NodeInput* this_param = sub_params_.at(i);
NodeInput* next_param = sub_params_.at(i + 1);
if (this_param->IsConnected()) {
// Disconnect current edge
NodeParam::DisconnectEdge(this_param->edges().first());
}
if (next_param->IsConnected()) {
// Get edge from next param
NodeEdgePtr edge = next_param->edges().first();
// Disconnect it
NodeParam::DisconnectEdge(edge);
// Reconnect it to this param
NodeParam::ConnectEdge(edge->output(),
this_param);
}
}
RemoveLast();
}