Files
oak-editor/app/shaders/crossdissolve.frag
T
itsmattkc a8bb3a9880 opengl: replace all texture2Ds with texture
No idea how this passed through the cracks but oh well
2022-03-24 09:30:53 -07:00

39 lines
884 B
GLSL

#define LINEAR_CURVE 0
#define EXPONENTIAL_CURVE 1
#define LOGARITHMIC_CURVE 2
uniform sampler2D out_block_in;
uniform sampler2D in_block_in;
uniform bool out_block_in_enabled;
uniform bool in_block_in_enabled;
uniform int curve_in;
uniform float ove_tprog_all;
in vec2 ove_texcoord;
out vec4 frag_color;
float TransformCurve(float linear) {
if (curve_in == EXPONENTIAL_CURVE) {
return linear * linear;
} else if (curve_in == LOGARITHMIC_CURVE) {
return sqrt(linear);
} else {
return linear;
}
}
void main(void) {
vec4 composite = vec4(0.0);
if (out_block_in_enabled) {
composite += texture(out_block_in, ove_texcoord) * TransformCurve(1.0 - ove_tprog_all);
}
if (in_block_in_enabled) {
composite += texture(in_block_in, ove_texcoord) * TransformCurve(ove_tprog_all);
}
frag_color = composite;
}