- slider DisplayType enums sink to node/sliderdisplaytype.h (canonical engine home); FloatSlider/RationalSlider alias them for compatibility - DropWithoutSequenceBehavior enum sinks to common/dropworkflowbehavior.h - Config errors now go through a registered ErrorHandler hook instead of QMessageBox with a MainWindow parent; the style default no longer depends on the UI style manager - MainWindowLayoutInfo moves to node/project/serializer/ and its panel dependency is reduced to a plain std::map alias (PanelLayoutInfo), breaking the engine -> PanelWidget -> KDDockWidgets chain - ProjectImportErrorDialog moves from task/ to dialog/projectimport/ - remove confirmed-redundant UI includes and give project.h/import.h/ project.cpp the direct includes they were borrowing transitively - project.h includes folder/sequence headers directly (it used both types in its own API all along)
104 lines
2.7 KiB
C++
104 lines
2.7 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2022 Olive Team
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Modifications Copyright (C) 2025 mikesolar
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "noise.h"
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#include "node/sliderdisplaytype.h"
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namespace olive
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{
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const QString NoiseGeneratorNode::k_base_in = QStringLiteral("base_in");
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const QString NoiseGeneratorNode::k_color_input = QStringLiteral("color_in");
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const QString NoiseGeneratorNode::k_strength_input =
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QStringLiteral("strength_in");
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#define super Node
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NoiseGeneratorNode::NoiseGeneratorNode()
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{
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add_input(k_base_in, NodeValue::k_texture,
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InputFlags(k_input_flag_not_keyframable));
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add_input(k_strength_input, NodeValue::k_float, 0.2);
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set_input_property(k_strength_input, QStringLiteral("view"),
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slider::k_percentage);
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set_input_property(k_strength_input, QStringLiteral("min"), 0);
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add_input(k_color_input, NodeValue::k_boolean, false);
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set_effect_input(k_base_in);
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set_flag(k_video_effect);
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}
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QString NoiseGeneratorNode::name() const
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{
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return tr("Noise");
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}
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QString NoiseGeneratorNode::id() const
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{
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return QStringLiteral("org.olivevideoeditor.Olive.noise");
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}
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QVector<Node::CategoryID> NoiseGeneratorNode::category() const
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{
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return { k_category_generator };
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}
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QString NoiseGeneratorNode::description() const
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{
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return tr("Generates noise patterns");
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}
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void NoiseGeneratorNode::retranslate()
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{
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super::retranslate();
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set_input_name(k_base_in, tr("Base"));
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set_input_name(k_strength_input, tr("Strength"));
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set_input_name(k_color_input, tr("Color"));
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}
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ShaderCode NoiseGeneratorNode::get_shader_code(const ShaderRequest &request) const
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{
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return ShaderCode(FileFunctions::read_file_as_string(":/shaders/noise.frag"));
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}
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void NoiseGeneratorNode::value(const NodeValueRow &value,
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const NodeGlobals &globals,
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NodeValueTable *table) const
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{
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ShaderJob job(value);
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job.insert(value);
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job.insert(QStringLiteral("time_in"),
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NodeValue(NodeValue::k_float, globals.time().in().to_double(),
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this));
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TexturePtr base = value[k_base_in].to_texture();
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table->push(NodeValue::k_texture,
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Texture::job(base ? base->params() : globals.vparams(), job),
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this);
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}
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}
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