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oak-editor/nodes/oldeffectnode.h
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/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef EFFECT_H
#define EFFECT_H
#include <memory>
#include <QObject>
#include <QString>
#include <QVector>
#include <QColor>
#include <QOpenGLFunctions>
#include <QOpenGLShaderProgram>
#include <QOpenGLTexture>
#include <QMutex>
#include <QThread>
#include <QLabel>
#include <QWidget>
#include <QGridLayout>
#include <QPushButton>
#include <QMouseEvent>
#include <QXmlStreamReader>
#include <QXmlStreamWriter>
#include <random>
#include "timeline/tracktypes.h"
#include "rendering/qopenglshaderprogramptr.h"
#include "inputs.h"
#include "effects/effectgizmo.h"
#include "node.h"
class EffectGizmo;
class KeyframeDataChange;
class Clip;
using ClipPtr = std::shared_ptr<Clip>;
class OldEffectNode;
using OldEffectNodePtr = std::shared_ptr<OldEffectNode>;
enum NodeType {
kTransformEffect,
kTextInput,
kSolidInput,
kNoiseInput,
kVolumeEffect,
kPanEffect,
kToneInput,
kShakeEffect,
kTimecodeEffect,
kMaskEffect,
kFillLeftRightEffect,
kVstEffect,
kCornerPinEffect,
kRichTextInput,
kMediaInput,
kShaderEffect,
kImageOutput,
kCrossDissolveTransition,
kLinearFadeTransition,
kExponentialFadeTransition,
kLogarithmicFadeTransition,
kInvalidNode
};
double log_volume(double linear);
enum EffectType {
EFFECT_TYPE_INVALID,
EFFECT_TYPE_EFFECT,
EFFECT_TYPE_TRANSITION
};
enum EffectKeyframeType {
EFFECT_KEYFRAME_LINEAR,
EFFECT_KEYFRAME_BEZIER,
EFFECT_KEYFRAME_HOLD
};
struct GLTextureCoords {
QMatrix4x4 matrix;
QVector3D vertex_top_left;
QVector3D vertex_top_right;
QVector3D vertex_bottom_left;
QVector3D vertex_bottom_right;
QVector2D texture_top_left;
QVector2D texture_top_right;
QVector2D texture_bottom_left;
QVector2D texture_bottom_right;
float opacity;
};
class OldEffectNode : public Node {
Q_OBJECT
public:
OldEffectNode(Clip *c);
~OldEffectNode();
Clip* parent_clip;
virtual QString name() = 0;
virtual QString id() = 0;
virtual QString category();
virtual QString description();
virtual EffectType type() = 0;
virtual olive::TrackType subtype() = 0;
virtual bool IsCreatable();
virtual OldEffectNodePtr Create(Clip *c) = 0;
EffectGizmo* add_gizmo(int type);
EffectGizmo* gizmo(int i);
int gizmo_count();
QVector<NodeEdgePtr> GetAllEdges();
bool IsEnabled();
bool IsExpanded();
virtual void refresh();
virtual OldEffectNodePtr copy(Clip* c);
void copy_field_keyframes(OldEffectNodePtr e);
virtual void load(QXmlStreamReader& stream);
virtual void custom_load(QXmlStreamReader& stream);
virtual void save(QXmlStreamWriter& stream);
void load_from_string(const QByteArray &s);
QByteArray save_to_string();
// glsl handling
bool is_open();
void open();
void close();
bool is_shader_linked();
QOpenGLShaderProgram* GetShaderPipeline();
enum VideoEffectFlags {
ShaderFlag = 0x1,
CoordsFlag = 0x2,
SuperimposeFlag = 0x4
};
int Flags();
void SetFlags(int flags);
int getIterations();
void setIterations(int i);
virtual void process_image(double timecode, uint8_t* input, uint8_t* output, int size);
virtual void process_shader(double timecode, GLTextureCoords&, int iteration);
virtual void process_coords(double timecode, GLTextureCoords& coords, int data);
virtual GLuint process_superimpose(QOpenGLContext *ctx, double timecode);
virtual void process_audio(double timecode_start, double timecode_end, float **samples, int nb_samples, int nb_channels, int type);
virtual void gizmo_draw(double timecode, GLTextureCoords& coords);
void gizmo_move(EffectGizmo* sender, int x_movement, int y_movement, double timecode, bool done);
void gizmo_world_to_screen(const QMatrix4x4 &matrix, const QMatrix4x4 &projection);
bool are_gizmos_enabled();
/**
* @brief Get the current clip/media time
*
* A convenience function that can be plugged into GetValueAt() to get the value wherever the appropriate Sequence's
* playhead it.
*
* @return
*
* Current clip/media time in seconds.
*/
double Now();
/**
* @brief Retrieve the current clip as a frame number
*
* Same as Now() but retrieves the value as a frame number (in the appropriate Sequence's frame rate) instead of
* seconds.
*
* @return
*
* The current clip time in frames
*/
long NowInFrames();
template <typename T>
T randomNumber()
{
static std::random_device device;
static std::mt19937 generator(device());
static std::uniform_int_distribution<> distribution(std::numeric_limits<T>::min(), std::numeric_limits<T>::max());
return distribution(generator);
}
template <typename T>
T randomFloat()
{
static std::random_device device;
static std::mt19937 generator(device());
static std::uniform_int_distribution<> distribution(-1.0, 1.0);
return distribution(generator);
}
public slots:
void FieldChanged();
void SetEnabled(bool b);
void SetExpanded(bool e);
signals:
void EnabledChanged(bool);
private slots:
void delete_self();
void move_up();
void move_down();
void save_to_file();
void load_from_file();
protected:
// glsl effect
QOpenGLShaderProgramPtr shader_program_;
QString shader_vert_path_;
QString shader_frag_path_;
QString shader_function_name_;
// superimpose effect
QImage img;
GLuint texture;
QOpenGLContext* texture_ctx;
int tex_width_;
int tex_height_;
// enable effect to update constantly
virtual bool AlwaysUpdate();
private:
bool isOpen;
QVector<EffectGizmo*> gizmos;
bool bound;
int iterations;
bool enabled_;
bool expanded_;
int flags_;
QVector<KeyframeDataChange*> gizmo_dragging_actions_;
// superimpose functions
virtual void redraw(double timecode);
bool valueHasChanged(double timecode);
QVector<QVariant> cachedValues;
void delete_texture();
void validate_meta_path();
};
namespace olive {
extern QVector<OldEffectNodePtr> node_library;
}
#endif // EFFECT_H