Files
oak-editor/app/audio/bufferaverage.cpp
T

21 lines
597 B
C++

#include "bufferaverage.h"
QVector<double> AudioBufferAverage::ProcessAverages(const char *data, int length)
{
// FIXME: Assumes float and stereo
const float* samples = reinterpret_cast<const float*>(data);
int sample_count = static_cast<int>(length / static_cast<int>(sizeof(float)));
int channels = 2;
// Create array of samples to send
QVector<double> averages(channels);
averages.fill(0);
// Add all samples together
for (int i=0;i<sample_count;i++) {
averages[i%channels] = qMax(averages[i%channels], static_cast<double>(qAbs(samples[i])));
}
return averages;
}