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oak-editor/app/widget/viewer/viewerdisplay.h
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/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef VIEWERGLWIDGET_H
#define VIEWERGLWIDGET_H
#include <QMatrix4x4>
#include <QRubberBand>
#include "node/color/colormanager/colormanager.h"
#include "node/gizmo/text.h"
#include "node/node.h"
#include "node/output/track/tracklist.h"
#include "node/traverser.h"
#include "render/color.h"
#include "tool/tool.h"
#include "viewerplaybacktimer.h"
#include "viewerqueue.h"
#include "viewersafemargininfo.h"
#include "viewertexteditor.h"
#include "widget/manageddisplay/manageddisplay.h"
#include "widget/timetarget/timetarget.h"
namespace olive {
/**
* @brief The inner display/rendering widget of a Viewer class.
*
* Actual composition occurs elsewhere offscreen and
* multithreaded, so its main purpose is receiving a finalized OpenGL texture and displaying it.
*
* The main entry point is SetTexture() which will receive an OpenGL texture ID, store it, and then call update() to
* draw it on screen. The drawing function is in paintGL() (called during the update() process by Qt) and is fairly
* simple OpenGL drawing code standardized around OpenGL ES 3.2 Core.
*
* If the texture has been modified and you're 100% sure this widget is using the same texture object, it's possible
* to call update() directly to trigger a repaint, however this is not recommended. If you are not 100% sure it'll be
* the same texture object, use SetTexture() since it will nearly always be faster to just set it than to check *and*
* set it.
*/
class ViewerDisplayWidget : public ManagedDisplayWidget, public TimeTargetObject
{
Q_OBJECT
public:
/**
* @brief ViewerGLWidget Constructor
*
* @param parent
*
* QWidget parent.
*/
ViewerDisplayWidget(QWidget* parent = nullptr);
MANAGEDDISPLAYWIDGET_DEFAULT_DESTRUCTOR(ViewerDisplayWidget)
const ViewerSafeMarginInfo& GetSafeMargin() const;
void SetSafeMargins(const ViewerSafeMarginInfo& safe_margin);
void SetGizmos(Node* node);
const VideoParams &GetVideoParams() const { return gizmo_params_; }
void SetVideoParams(const VideoParams &params);
const AudioParams &GetAudioParams() const { return gizmo_audio_params_; }
void SetAudioParams(const AudioParams &p);
void SetTime(const rational& time);
void SetSubtitleTracks(Sequence *list);
void SetShowWidgetBackground(bool e)
{
show_widget_background_ = e;
update();
}
/**
* @brief Transform a point from viewer space to the buffer space.
* Multiplies by the inverted transform matrix to undo the scaling and translation.
*/
QPointF TransformViewerSpaceToBufferSpace(const QPointF &pos);
bool IsDeinterlacing() const
{
return deinterlace_;
}
void ResetFPSTimer();
bool GetShowFPS() const
{
return show_fps_;
}
bool GetShowSubtitles() const { return show_subtitles_; }
void SetShowSubtitles(bool e) { show_subtitles_ = e; update(); }
void IncrementSkippedFrames();
void IncrementFrameCount()
{
fps_timer_update_count_++;
}
TexturePtr GetCurrentTexture() const
{
return texture_;
}
void Play(const int64_t &start_timestamp, const int &playback_speed, const rational &timebase);
void Pause();
ViewerQueue* queue()
{
return &queue_;
}
ViewerPlaybackTimer *timer()
{
return &timer_;
}
QPointF ScreenToScenePoint(const QPoint &p);
virtual bool eventFilter(QObject *o, QEvent *e) override;
public slots:
/**
* @brief Set the transformation matrix to draw with
*
* Set this if you want the drawing to pass through some sort of transform (most of the time you won't want this).
*/
void SetMatrixTranslate(const QMatrix4x4& mat);
/**
* @brief Set the scale matrix.
*/
void SetMatrixZoom(const QMatrix4x4& mat);
void SetMatrixCrop(const QMatrix4x4& mat);
/**
* @brief Enables or disables whether this color at the cursor should be emitted
*
* Since tracking the mouse every movement, reading pixels, and doing color transforms are processor intensive, we
* have an option for it. Ideally, this should be connected to a PixelSamplerPanel::visibilityChanged signal so that
* it can automatically be enabled when the user is pixel sampling and disabled for optimization when they're not.
*/
void SetSignalCursorColorEnabled(bool e);
void SetImage(const QVariant &buffer);
void SetBlank();
/**
* @brief Changes the pointer type if the tool is changed to the hand tool. Otherwise resets the pointer to it's
* normal type.
*/
void UpdateCursor();
void ToolChanged();
/**
* @brief Enables/disables a basic deinterlace on the viewer
*/
void SetDeinterlacing(bool e);
void SetShowFPS(bool e);
void RequestStartEditingText();
signals:
/**
* @brief Signal emitted when the user starts dragging from the viewer
*/
void DragStarted(const QPoint &p);
/**
* @brief Signal emitted when a hand drag starts
*/
void HandDragStarted();
/**
* @brief Signal emitted when a hand drag moves
*/
void HandDragMoved(int x, int y);
/**
* @brief Signal emitted when a hand drag ends
*/
void HandDragEnded();
/**
* @brief Signal emitted when cursor color is enabled and the user's mouse position changes
*/
void CursorColor(const Color& reference, const Color& display);
void DragEntered(QDragEnterEvent* event);
void DragLeft(QDragLeaveEvent* event);
void Dropped(QDropEvent* event);
void TextureChanged(TexturePtr texture);
void QueueStarved();
void QueueNoLongerStarved();
void CreateAddableAt(const QRectF &rect);
protected slots:
/**
* @brief Paint function to display the texture (received in SetTexture()) on screen.
*
* Simple OpenGL drawing function for painting the texture on screen. Standardized around OpenGL ES 3.2 Core.
*/
virtual void OnPaint() override;
virtual void OnDestroy() override;
private:
QPointF GetTexturePosition(const QPoint& screen_pos);
QPointF GetTexturePosition(const QSize& size);
QPointF GetTexturePosition(const double& x, const double& y);
static void DrawTextWithCrudeShadow(QPainter* painter, const QRect& rect, const QString& text, const QTextOption &opt = QTextOption());
rational GetGizmoTime();
bool IsHandDrag(QMouseEvent* event) const;
void UpdateMatrix();
QTransform GenerateWorldTransform();
QTransform GenerateDisplayTransform();
QTransform GenerateGizmoTransform(NodeTraverser &gt, const TimeRange &range);
QTransform GenerateGizmoTransform()
{
NodeTraverser t;
t.SetCacheVideoParams(gizmo_params_);
return GenerateGizmoTransform(t, GenerateGizmoTime());
}
TimeRange GenerateGizmoTime()
{
rational node_time = GetGizmoTime();
return TimeRange(node_time, node_time + gizmo_params_.frame_rate_as_time_base());
}
NodeGizmo *TryGizmoPress(const NodeValueRow &row, const QPointF &p);
void OpenTextGizmo(TextGizmo *text, QMouseEvent *event = nullptr);
bool OnMousePress(QMouseEvent *e);
bool OnMouseMove(QMouseEvent *e);
bool OnMouseRelease(QMouseEvent *e);
bool OnMouseDoubleClick(QMouseEvent *e);
bool OnKeyPress(QKeyEvent *e);
bool OnKeyRelease(QKeyEvent *e);
void EmitColorAtCursor(QMouseEvent* e);
void DrawSubtitleTracks();
QPointF GetVirtualPosForTextEdit(const QPointF &p)
{
return text_transform_inverted_.map(p) - text_edit_pos_;
}
template <typename T>
void ForwardDragEventToTextEdit(T *event);
bool ForwardMouseEventToTextEdit(QMouseEvent *event, bool check_if_outside = false);
bool ForwardEventToTextEdit(QEvent *event);
QPointF AdjustPosByVAlign(QPointF p);
void CloseTextEditor();
void GenerateGizmoTransforms();
/**
* @brief Internal reference to the OpenGL texture to draw. Set in SetTexture() and used in paintGL().
*/
TexturePtr texture_;
/**
* @brief Internal texture to deinterlace to
*/
TexturePtr deinterlace_texture_;
/**
* @brief Deinterlace shader
*/
QVariant deinterlace_shader_;
/**
* @brief Blank shader
*/
QVariant blank_shader_;
/**
* @brief Translation only matrix (defaults to identity).
*/
QMatrix4x4 translate_matrix_;
/**
* @brief Scale only matrix.
*/
QMatrix4x4 scale_matrix_;
/**
* @brief Crop only matrix
*/
QMatrix4x4 crop_matrix_;
/**
* @brief Cached result of translate_matrix_ and scale_matrix_ multiplied
*/
QMatrix4x4 combined_matrix_;
QMatrix4x4 combined_matrix_flipped_;
bool signal_cursor_color_;
ViewerSafeMarginInfo safe_margin_;
Node* gizmos_;
NodeValueRow gizmo_db_;
VideoParams gizmo_params_;
AudioParams gizmo_audio_params_;
QPoint gizmo_start_drag_;
QPoint gizmo_last_drag_;
TimeRange gizmo_draw_time_;
NodeGizmo *current_gizmo_;
bool gizmo_drag_started_;
QTransform gizmo_last_draw_transform_;
QTransform gizmo_last_draw_transform_inverted_;
bool show_subtitles_;
Sequence *subtitle_tracks_;
rational time_;
/**
* @brief Position of mouse to calculate delta from.
*/
QPoint hand_last_drag_pos_;
bool hand_dragging_;
bool deinterlace_;
qint64 fps_timer_start_;
int fps_timer_update_count_;
bool show_fps_;
int frames_skipped_;
QVector<double> frame_rate_averages_;
int frame_rate_average_count_;
bool show_widget_background_;
QVariant load_frame_;
int playback_speed_;
enum PushMode {
/// New frame to push to internal texture
kPushFrame,
/// Internal texture reference is up to date, keep showing it
kPushUnnecessary,
/// Draw blank/black screen
kPushBlank,
/// Draw nothing (not even a black frame)
kPushNull,
};
PushMode push_mode_;
// Playback
ViewerQueue queue_;
ViewerPlaybackTimer timer_;
rational playback_timebase_;
bool add_band_;
QPoint add_band_start_;
QPoint add_band_end_;
bool queue_starved_;
TextGizmo *active_text_gizmo_;
QPointF text_edit_pos_;
ViewerTextEditor *text_edit_;
ViewerTextEditorToolBar *text_toolbar_;
QTransform text_transform_;
QTransform text_transform_inverted_;
private slots:
void UpdateFromQueue();
void TextEditChanged();
void TextEditDestroyed();
void SubtitlesChanged(const TimeRange &r);
void FocusChanged(QWidget *old, QWidget *now);
};
}
#endif // VIEWERGLWIDGET_H