CI / Build & test (Windows) (push) Failing after 7s
All crates take the oak-* kebab-case naming (oak-audio, oak-codec, oak-common, oak-core, oak-ffmpeg-link, oak-node, oak-otio, oak-plugin, oak-render, oak-storage, oak-task, oak-timeline, oak-undo), with the lib identifiers rewritten (oakrender:: -> oak_render::, oakcore_rs:: -> oak_core::, ...) across all 226 referencing files. The GUI application moves from the workspace root into crates/oak-app/: src/, build.rs (paths fixed for the new location) and tests/ travel with it, the root Cargo.toml becomes workspace-only ([workspace] + workspace.package + profiles), and the app package inherits the workspace version. The screenshots example becomes a standalone crate examples/simple_player/ with its own Cargo.toml. Every crate now inherits the single workspace version (version.workspace = true), and the workflows' crate paths and the build docs follow the renames. Validated with a clean cargo check --workspace.
97 lines
2.9 KiB
Rust
97 lines
2.9 KiB
Rust
// Oak Video Editor - Non-Linear Video Editor
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// Copyright (C) 2026 Oak Team
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//! Input descriptors: the C++ `Node::Input` record, flags, array
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//! inputs, and value hints.
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use crate::value::{NodeValue, ValueType};
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/// Input flag bits (values match the C++ `InputFlag` enum — they
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/// cross the C ABI and project XML as ints).
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pub mod flags {
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/// Not connectable to other nodes.
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pub const NOT_CONNECTABLE: u32 = 1 << 0;
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/// Not keyframable.
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pub const NOT_KEYFRAMABLE: u32 = 1 << 1;
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/// Array input (elements addressable).
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pub const ARRAY: u32 = 1 << 2;
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/// Hidden from the parameter UI.
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pub const HIDDEN: u32 = 1 << 3;
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/// Does not trigger invalidation on change.
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pub const IGNORE_INVALIDATIONS: u32 = 1 << 4;
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}
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/// One input (scalar) or one array element slot's descriptor.
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#[derive(Clone)]
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pub struct Input {
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/// Input id (e.g. "tex_in").
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pub id: String,
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/// Accepted value type.
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pub value_type: ValueType,
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/// Default value (C++ default parameter).
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pub default: NodeValue,
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/// Flag bits (`flags::*`).
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pub flags: u32,
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/// Display name (C++ `set_input_name`).
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pub display_name: String,
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/// Arbitrary properties (C++ `set_input_property` map).
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pub properties: Vec<(String, NodeValue)>,
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/// Array size for ARRAY inputs (0 otherwise).
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pub array_size: usize,
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}
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impl Input {
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/// New input with the given id/type/default and normal flags.
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pub fn new(id: &str, value_type: ValueType, default: NodeValue) -> Input {
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Input {
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id: id.to_string(),
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value_type,
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default,
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flags: 0,
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display_name: id.to_string(),
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properties: Vec::new(),
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array_size: 0,
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}
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}
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/// Convenience accessor for the flag bits.
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pub fn flags(&self) -> u32 {
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self.flags
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}
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/// True when this is an array input (elements addressable).
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pub fn is_array(&self) -> bool {
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self.flags & flags::ARRAY != 0
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}
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/// True when the input accepts connections.
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pub fn is_connectable(&self) -> bool {
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self.flags & flags::NOT_CONNECTABLE == 0
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}
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}
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/// Value hint (C++ `Node::ValueHint`): accepted type set per input,
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/// used to convert values on connect.
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#[derive(Clone, Debug, Default)]
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pub struct ValueHint {
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/// Accepted types in preference order.
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pub types: Vec<ValueType>,
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/// Optional index hint.
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pub index: i32,
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/// Optional tag (e.g. track reference).
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pub tag: String,
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}
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