Single mechanical restructure commit: - root Cargo.toml = oakapp bin + workspace; one cargo build produces oakapp, oak-cli, oak-worker, liboakengine.dylib - app/rust/src -> src/ (app at repo root, no rust/ nesting) - src/<mod>/rust -> crates/oak<mod>; src/oakcore-rs -> crates/oakcore; src/bindings/oakotio -> crates/oakotio; src/engine/rust -> crates/oakengine (keeps cdylib+staticlib+rlib) - public C headers include/<mod>/ -> crates/oakengine/include/<mod>/ - OFX SDK headers vendored into crates/oakplugin/ofx/ (HostSupport gone) - legacy deleted: old src/ C++ modules, engine/, core/, ffmpeg_bridge/, app/ (Qt), cli/worker C++, root CMakeLists, third_party/KDDockWidgets submodule, otio-install, all build-* output (~40GB) - oakstorage kept but excluded from the workspace (skeleton w/ todos); gpui excluded (own workspace) - verified: cargo build green, cargo test --workspace 1845/0 (with the documented OCIO_RS_* env override for the homebrew OCIO)
77 lines
2.8 KiB
Rust
77 lines
2.8 KiB
Rust
// Oak Video Editor - Non-Linear Video Editor
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// Copyright (C) 2026 Oak Team
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//! Offscreen screenshot capture for the app window.
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//!
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//! Renders the full [`OakApp`] shell at 1600×900 (2× = 3200×1866 px) in an
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//! offscreen macOS window and writes the PNG to
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//! `app/rust/docs/screenshot-window.png`, using the same
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//! [`VisualTestAppContext`] machinery the gpui visual tests use. The window
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//! is created at `(-10000, -10000)` so nothing flickers on screen.
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//!
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//! Run it on the macOS main thread (examples run on the main thread, unlike
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//! `#[test]` harness threads):
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//!
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//! ```text
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//! cargo run --example screenshot # 1600×900 → docs/screenshot-window.png
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//! cargo run --example screenshot -- 1100 900 # any size (still overwrites the same file)
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//! ```
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use gpui::{px, size, AnyWindowHandle, AppContext, Result, VisualTestAppContext};
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use gpui_platform::current_platform;
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use oakapp::app::OakApp;
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const DEFAULT_WIDTH: f32 = 1600.0;
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const DEFAULT_HEIGHT: f32 = 900.0;
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const OUT: &str = concat!(env!("CARGO_MANIFEST_DIR"), "/docs/screenshot-window.png");
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fn main() -> Result<()> {
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let args: Vec<String> = std::env::args().skip(1).collect();
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let width = args
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.first()
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.and_then(|s| s.parse().ok())
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.unwrap_or(DEFAULT_WIDTH);
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let height = args
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.get(1)
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.and_then(|s| s.parse().ok())
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.unwrap_or(DEFAULT_HEIGHT);
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let mut cx = VisualTestAppContext::new(current_platform(false));
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cx.update(|app| app.init_colors());
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let window = cx.open_offscreen_window(size(px(width), px(height)), |window, cx| {
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cx.new(|cx| OakApp::new(window, cx))
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})?;
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let handle: AnyWindowHandle = window.into();
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// Draw a few frames so the layout settles: the node editor fits its graph
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// once the canvas size is known and the viewers upload their first CPU
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// frame, both of which happen on the frame after the initial render.
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for _ in 0..4 {
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cx.run_until_parked();
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cx.update_window(handle, |_root, window, app| {
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let _ = window.draw(app);
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})?;
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}
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cx.run_until_parked();
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let image = cx.capture_screenshot(handle)?;
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std::fs::create_dir_all(std::path::Path::new(OUT).parent().unwrap())?;
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image.save(OUT)?;
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println!("wrote {OUT} ({}×{})", image.width(), image.height());
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Ok(())
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}
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