Files
oak-editor/effects/transition.h
T

24 lines
400 B
C++

#ifndef TRANSITION_H
#define TRANSITION_H
#include <QString>
class Transition
{
public:
Transition();
int length;
QString name;
virtual void process_transition(float);
virtual Transition* copy();
};
class CrossDissolveTransition : public Transition {
public:
CrossDissolveTransition();
void process_transition(float);
Transition* copy();
};
#endif // TRANSITION_H