Files
oak-editor/effects/crossdissolvetransition.cpp
T

18 lines
410 B
C++

#include "transition.h"
#include <QOpenGLFunctions>
CrossDissolveTransition::CrossDissolveTransition() {
name = "Cross Dissolve";
}
void CrossDissolveTransition::process_transition(float progress) {
float color[4];
glGetFloatv(GL_CURRENT_COLOR, color);
glColor4f(1.0, 1.0, 1.0, color[3]*progress);
}
Transition* CrossDissolveTransition::copy() {
return new CrossDissolveTransition();
}