Files
oak-editor/app/shaders/rgb.frag
T

16 lines
285 B
GLSL

// Input texture
uniform sampler2D texture_in;
// Input texture coordinate
in vec2 ove_texcoord;
out vec4 frag_color;
// Input color
uniform vec4 color_in;
void main() {
vec4 color = texture(texture_in, ove_texcoord);
color.rgb = color_in.rgb * color.a;
frag_color = color;
}