Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).
- oak-render-worker now links liboakengine instead of the whole
libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
../app but backends now live in engine/; a stale pre-split liboakgl
in the build tree got dlopened instead, re-initialized and later
destroyed the interposed engine statics (full-suite segfault at
DialogSequenceParameterTab, found via gdb watchpoint)
91 lines
2.4 KiB
C++
91 lines
2.4 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2022 Olive Team
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Modifications Copyright (C) 2025 mikesolar
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "load.h"
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#include <QApplication>
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#include "node/project/serializer/serializer.h"
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namespace olive
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{
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ProjectLoadTask::ProjectLoadTask(const QString &filename)
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: ProjectLoadBaseTask(filename)
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{
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}
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bool ProjectLoadTask::run()
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{
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project_ = new Project();
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project_->set_filename(get_filename());
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ProjectSerializer::Result result = ProjectSerializer::load(
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project_, get_filename(), ProjectSerializer::k_project);
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layout_ = result.get_load_data().layout;
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switch (result.code()) {
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case ProjectSerializer::k_success:
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break;
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case ProjectSerializer::k_project_too_old:
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set_error(tr(
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"This project is from a version of Oak Video Editor that is no longer supported in this version."));
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break;
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case ProjectSerializer::k_project_too_new:
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set_error(tr(
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"This project is from a newer version of Oak Video Editor and cannot be opened in this version."));
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break;
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case ProjectSerializer::k_unknown_version:
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set_error(tr("Failed to determine project version."));
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break;
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case ProjectSerializer::k_file_error:
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set_error(
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tr("Failed to read file \"%1\" for reading.").arg(get_filename()));
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break;
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case ProjectSerializer::k_xml_error:
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set_error(
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tr("Failed to read XML document. File may be corrupt. Error was: %1")
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.arg(result.get_details()));
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break;
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case ProjectSerializer::k_no_data:
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set_error(tr("Failed to find any data to parse."));
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break;
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// Errors that should never be thrown by a load
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case ProjectSerializer::k_overwrite_error:
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set_error(tr("Unknown error."));
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break;
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}
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if (result == ProjectSerializer::k_success) {
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project_->moveToThread(qApp->thread());
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return true;
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} else {
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delete project_;
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project_ = nullptr;
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return false;
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}
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}
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}
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